1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "BPy_BlenderTextureShader.h"
#include "../../stroke/BasicStrokeShaders.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "../../../../python/generic/py_capi_utils.h"
using namespace Freestyle;
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char BlenderTextureShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n"
"\n"
"[Texture shader]\n"
"\n"
".. method:: __init__(texture)\n"
"\n"
" Builds a BlenderTextureShader object.\n"
"\n"
" :arg texture: A line style texture slot or a shader node tree to define\n"
" a set of textures.\n"
" :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n"
" :class:`bpy.types.ShaderNodeTree`\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns a blender texture slot to the stroke shading in order to\n"
" simulate marks.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self,
PyObject *args,
PyObject *kwds)
{
static const char *kwlist[] = {"texture", nullptr};
PyObject *obj;
MTex *_mtex;
bNodeTree *_nodetree;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj)) {
return -1;
}
_mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot");
if (_mtex) {
self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex);
return 0;
}
PyErr_Clear();
_nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree");
if (_nodetree) {
self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree);
return 0;
}
PyErr_Format(PyExc_TypeError,
"expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', "
"found '%.200s' instead",
Py_TYPE(obj)->tp_name);
return -1;
}
/*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/
PyTypeObject BlenderTextureShader_Type = {
PyVarObject_HEAD_INIT(nullptr, 0)
/*tp_name*/ "BlenderTextureShader",
/*tp_basicsize*/ sizeof(BPy_BlenderTextureShader),
/*tp_itemsize*/ 0,
/*tp_dealloc*/ nullptr,
/*tp_vectorcall_offset*/ 0,
/*tp_getattr*/ nullptr,
/*tp_setattr*/ nullptr,
/*tp_as_async*/ nullptr,
/*tp_repr*/ nullptr,
/*tp_as_number*/ nullptr,
/*tp_as_sequence*/ nullptr,
/*tp_as_mapping*/ nullptr,
/*tp_hash*/ nullptr,
/*tp_call*/ nullptr,
/*tp_str*/ nullptr,
/*tp_getattro*/ nullptr,
/*tp_setattro*/ nullptr,
/*tp_as_buffer*/ nullptr,
/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
/*tp_doc*/ BlenderTextureShader___doc__,
/*tp_traverse*/ nullptr,
/*tp_clear*/ nullptr,
/*tp_richcompare*/ nullptr,
/*tp_weaklistoffset*/ 0,
/*tp_iter*/ nullptr,
/*tp_iternext*/ nullptr,
/*tp_methods*/ nullptr,
/*tp_members*/ nullptr,
/*tp_getset*/ nullptr,
/*tp_base*/ &StrokeShader_Type,
/*tp_dict*/ nullptr,
/*tp_descr_get*/ nullptr,
/*tp_descr_set*/ nullptr,
/*tp_dictoffset*/ 0,
/*tp_init*/ (initproc)BlenderTextureShader___init__,
/*tp_alloc*/ nullptr,
/*tp_new*/ nullptr,
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif
|