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#include "BPy_CalligraphicShader.h"
#include "../../stroke/AdvancedStrokeShaders.h"
#include "../BPy_Convert.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char CalligraphicShader___doc__[] =
"Class hierarchy: :class:`StrokeShader` > :class:`CalligraphicShader`\n"
"\n"
"[Thickness Shader]\n"
"\n"
".. method:: __init__(iMinThickness, iMaxThickness, iOrientation, iClamp)\n"
"\n"
" Builds a CalligraphicShader object.\n"
"\n"
" :arg iMinThickness: The minimum thickness in the direction\n"
" perpendicular to the main direction.\n"
" :type iMinThickness: float\n"
" :arg iMaxThickness: The maximum thickness in the main direction.\n"
" :type iMaxThickness: float\n"
" :arg iOrientation: The 2D vector giving the main direction.\n"
" :type iOrientation: :class:`mathutils.Vector`\n"
" :arg iClamp: If true, the strokes are drawn in black when the stroke\n"
" direction is between -90 and 90 degrees with respect to the main\n"
" direction and drawn in white otherwise. If false, the strokes\n"
" are always drawn in black.\n"
" :type iClamp: bool\n"
"\n"
".. method:: shade(s)\n"
"\n"
" Assigns thicknesses to the stroke vertices so that the stroke looks\n"
" like made with a calligraphic tool, i.e. the stroke will be the\n"
" thickest in a main direction, and the thinest in the direction\n"
" perpendicular to this one, and an interpolation inbetween.\n"
"\n"
" :arg s: A Stroke object.\n"
" :type s: :class:`Stroke`\n";
static int CalligraphicShader___init__( BPy_CalligraphicShader* self, PyObject *args)
{
double d1, d2;
PyObject *obj3 = 0, *obj4 = 0;
if(!( PyArg_ParseTuple(args, "ddOO", &d1, &d2, &obj3, &obj4) ))
return -1;
Vec2f *v = Vec2f_ptr_from_PyObject(obj3);
if( !v ) {
PyErr_SetString(PyExc_TypeError, "argument 3 must be a 2D vector (either a list of 2 elements or Vector)");
return -1;
}
self->py_ss.ss = new CalligraphicShader(d1, d2, *v, bool_from_PyBool(obj4) );
delete v;
return 0;
}
/*-----------------------BPy_CalligraphicShader type definition ------------------------------*/
PyTypeObject CalligraphicShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"CalligraphicShader", /* tp_name */
sizeof(BPy_CalligraphicShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
CalligraphicShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)CalligraphicShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif
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