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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2010 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp
* \ingroup freestyle
*/
#include "BPy_ColorVariationPatternShader.h"
#include "../../stroke/BasicStrokeShaders.h"
#include "../BPy_Convert.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char ColorVariationPatternShader___doc__[] =
"Class hierarchy: :class:`StrokeShader` > :class:`ColorVariationPatternShader`\n"
"\n"
"[Color shader]\n"
"\n"
".. method:: __init__(pattern_name, stretch=True)\n"
"\n"
" Builds a ColorVariationPatternShader object.\n"
"\n"
" :arg pattern_name: The file name of the texture file to use as\n"
" pattern.\n"
" :type pattern_name: str\n"
" :arg stretch: Tells whether the texture must be strecthed or\n"
" repeted to fit the stroke.\n"
" :type stretch: bool\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Applies a pattern to vary the original color. The new color is the\n"
" result of the multiplication of the pattern and the original color.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`Stroke`\n";
static int ColorVariationPatternShader___init__(BPy_ColorVariationPatternShader* self, PyObject *args, PyObject *kwds)
{
static const char *kwlist[] = {"pattern_name", "stretch", NULL};
const char *s;
PyObject *obj = 0;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|O!", (char **)kwlist, &s, &PyBool_Type, &obj))
return -1;
bool b = (!obj) ? true : bool_from_PyBool(obj);
self->py_ss.ss = new StrokeShaders::ColorVariationPatternShader(s, b);
return 0;
}
/*-----------------------BPy_ColorVariationPatternShader type definition ------------------------------*/
PyTypeObject ColorVariationPatternShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"ColorVariationPatternShader", /* tp_name */
sizeof(BPy_ColorVariationPatternShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
ColorVariationPatternShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)ColorVariationPatternShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif
|