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#ifndef FREESTYLE_PYTHON_INCREASINGTHICKNESSSHADER_H
#define FREESTYLE_PYTHON_INCREASINGTHICKNESSSHADER_H
#include "../BPy_StrokeShader.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
#include <Python.h>
extern PyTypeObject IncreasingThicknessShader_Type;
#define BPy_IncreasingThicknessShader_Check(v) (( (PyObject *) v)->ob_type == &IncreasingThicknessShader_Type)
/*---------------------------Python BPy_IncreasingThicknessShader structure definition----------*/
typedef struct {
BPy_StrokeShader py_ss;
} BPy_IncreasingThicknessShader;
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif
#endif /* FREESTYLE_PYTHON_INCREASINGTHICKNESSSHADER_H */
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