1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
|
#include "BPy_SmoothingShader.h"
#include "../../stroke/AdvancedStrokeShaders.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char SmoothingShader___doc__[] =
"Class hierarchy: :class:`StrokeShader` > :class:`SmoothingShader`\n"
"\n"
"[Geometry shader]\n"
"\n"
".. method:: __init__(iNbIteration, iFactorPoint, ifactorCurvature, iFactorCurvatureDifference, iAnisoPoint, iAnisNormal, iAnisoCurvature, icarricatureFactor)\n"
"\n"
" Builds a SmoothingShader object.\n"
"\n"
" :arg iNbIteration: The number of iterations (400).\n"
" :type iNbIteration: int\n"
" :arg iFactorPoint: 0.0\n"
" :type iFactorPoint: float\n"
" :arg ifactorCurvature: 0.0\n"
" :type ifactorCurvature: float\n"
" :arg iFactorCurvatureDifference: 0.2\n"
" :type iFactorCurvatureDifference: float\n"
" :arg iAnisoPoint: \n"
" :type iAnisoPoint: float\n"
" :arg iAnisNormal: 0.0\n"
" :type iAnisNormal: float\n"
" :arg iAnisoCurvature: 0.0\n"
" :type iAnisoCurvature: float\n"
" :arg icarricatureFactor: 1.0\n"
" :type icarricatureFactor: float\n"
"\n"
".. method:: shade(s)\n"
"\n"
" Smoothes the stroke by moving the vertices to make the stroke\n"
" smoother. Uses curvature flow to converge towards a curve of\n"
" constant curvature. The diffusion method we use is anisotropic to\n"
" prevent the diffusion accross corners.\n"
"\n"
" :arg s: A Stroke object.\n"
" :type s: :class:`Stroke`\n";
static int SmoothingShader___init__( BPy_SmoothingShader* self, PyObject *args)
{
int i1;
double d2, d3, d4, d5, d6, d7, d8;
if(!( PyArg_ParseTuple(args, "iddddddd", &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8) ))
return -1;
self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8);
return 0;
}
/*-----------------------BPy_SmoothingShader type definition ------------------------------*/
PyTypeObject SmoothingShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"SmoothingShader", /* tp_name */
sizeof(BPy_SmoothingShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
SmoothingShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)SmoothingShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif
|