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#include "BPy_SmoothingShader.h"
#include "../../stroke/AdvancedStrokeShaders.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char SmoothingShader___doc__[] =
"Class hierarchy: :class:`StrokeShader` > :class:`SmoothingShader`\n"
"\n"
"[Geometry shader]\n"
"\n"
".. method:: __init__(num_iterations=100, factor_point=0.1,\n"
" factor_curvature=0.0, factor_curvature_difference=0.2,\n"
" aniso_point=0.0, aniso_normal=0.0, aniso_curvature=0.0,\n"
" carricature_factor=1.0)\n"
"\n"
" Builds a SmoothingShader object.\n"
"\n"
" :arg num_iterations: The number of iterations.\n"
" :type num_iterations: int\n"
" :arg factor_point: 0.1\n"
" :type factor_point: float\n"
" :arg factor_curvature: 0.0\n"
" :type factor_curvature: float\n"
" :arg factor_curvature_difference: 0.2\n"
" :type factor_curvature_difference: float\n"
" :arg aniso_point: 0.0\n"
" :type aniso_point: float\n"
" :arg aniso_normal: 0.0\n"
" :type aniso_normal: float\n"
" :arg aniso_curvature: 0.0\n"
" :type aniso_curvature: float\n"
" :arg carricature_factor: 1.0\n"
" :type carricature_factor: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Smoothes the stroke by moving the vertices to make the stroke\n"
" smoother. Uses curvature flow to converge towards a curve of\n"
" constant curvature. The diffusion method we use is anisotropic to\n"
" prevent the diffusion accross corners.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`Stroke`\n";
static int SmoothingShader___init__(BPy_SmoothingShader* self, PyObject *args, PyObject *kwds)
{
static const char *kwlist[] = {"num_iterations", "factor_point", "factor_curvature",
"factor_curvature_difference", "aniso_point", "aniso_normal",
"aniso_curvature", "carricature_factor", NULL};
int i1 = 100;
double d2 = 0.1, d3 = 0.0, d4 = 0.2, d5 = 0.0, d6 = 0.0, d7 = 0.0, d8 = 1.0;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|iddddddd", (char **)kwlist,
&i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8))
{
return -1;
}
self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8);
return 0;
}
/*-----------------------BPy_SmoothingShader type definition ------------------------------*/
PyTypeObject SmoothingShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"SmoothingShader", /* tp_name */
sizeof(BPy_SmoothingShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
SmoothingShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)SmoothingShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif
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