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BPy_SpatialNoiseShader.h « StrokeShader « python « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later */

/** \file
 * \ingroup freestyle
 */

#pragma once

#include "../BPy_StrokeShader.h"

#ifdef __cplusplus
extern "C" {
#endif

///////////////////////////////////////////////////////////////////////////////////////////

extern PyTypeObject SpatialNoiseShader_Type;

#define BPy_SpatialNoiseShader_Check(v) \
  (PyObject_IsInstance((PyObject *)v, (PyObject *)&SpatialNoiseShader_Type))

/*---------------------------Python BPy_SpatialNoiseShader structure definition----------*/
typedef struct {
  BPy_StrokeShader py_ss;
} BPy_SpatialNoiseShader;

///////////////////////////////////////////////////////////////////////////////////////////

#ifdef __cplusplus
}
#endif