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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.h
* \ingroup freestyle
*/
#ifndef __FREESTYLE_PYTHON_TEXTUREASSIGNERSHADER_H__
#define __FREESTYLE_PYTHON_TEXTUREASSIGNERSHADER_H__
#include "../BPy_StrokeShader.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
#include <Python.h>
extern PyTypeObject TextureAssignerShader_Type;
#define BPy_TextureAssignerShader_Check(v) (PyObject_IsInstance((PyObject *)v, (PyObject *)&TextureAssignerShader_Type))
/*---------------------------Python BPy_TextureAssignerShader structure definition----------*/
typedef struct {
BPy_StrokeShader py_ss;
} BPy_TextureAssignerShader;
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif
#endif /* __FREESTYLE_PYTHON_TEXTUREASSIGNERSHADER_H__ */
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