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//
// Filename : GLMonoColorRenderer.h
// Author(s) : Stephane Grabli
// Purpose : Class to render 3D scene in 2 colors thanks to OpenGL
// Date of creation : 07/02/2002
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef GLMONOCOLORRENDERER_H
# define GLMONOCOLORRENDERER_H
# include "../system/FreestyleConfig.h"
# include "GLRenderer.h"
class LIB_RENDERING_EXPORT GLMonoColorRenderer : public GLRenderer
{
public:
GLMonoColorRenderer() : GLRenderer() {
_r = _g = _b = 0.f;
_alpha = 1.f;
}
virtual ~GLMonoColorRenderer() {}
VISIT_DECL(DrawingStyle)
VISIT_DECL(Material)
void setColor(float r, float g, float b, float alpha = 1.f);
private:
float _r;
float _g;
float _b;
float _alpha;
};
#endif // GLMONOCOLORRENDERER_H
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