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//
// Filename : GLSelectRenderer.h
// Author(s) : Emmanuel Turquin
// Purpose : Class to highlight selected shapes
// Date of creation : 09/01/2004
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef GL_SELECT_RENDERER_H
# define GL_SELECT_RENDERER_H
# include "GLRenderer.h"
class LIB_RENDERING_EXPORT GLSelectRenderer : public GLRenderer
{
public:
inline GLSelectRenderer() : GLRenderer() {
_selected_shape = -1; // -1 means no selection
_current_shape_active = false;
_gl_select_rendering = false;
}
virtual ~GLSelectRenderer() {}
//
// visitClass methods
//
//////////////////////////////////////////////
VISIT_DECL(NodeShape)
VISIT_DECL(IndexedFaceSet)
VISIT_DECL(Material)
virtual void visitMaterial(const Material&);
virtual void visitNodeShapeBefore(NodeShape&);
virtual void visitNodeShapeAfter(NodeShape&);
void resetColor();
void setSelectedId(const int id) {
_selected_shape = id;
}
void setSelectRendering(bool b) {
_gl_select_rendering = b;
}
int getSelectedId() const {
return _selected_shape;
}
bool getSelectRendering() const {
return _gl_select_rendering;
}
private:
int _selected_shape;
bool _current_shape_active;
bool _gl_select_rendering;
};
#endif // GL_SELECT_RENDERER_H
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