blob: 702899240026a47283500ce4c20355bf5fdcad94 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
//
// Filename : GLStrokeRenderer.h
// Author(s) : Stephane Grabli
// Purpose : Class to define the GL stroke renderer.
// Date of creation : 05/03/2003
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef GLSTROKERENDERER_H
# define GLSTROKERENDERER_H
# include "../stroke/StrokeRenderer.h"
# include "../stroke/StrokeRep.h"
# include "../system/FreestyleConfig.h"
#include "GLBlendEquation.h"
/**********************************/
/* */
/* */
/* GLTextureManager */
/* */
/* */
/**********************************/
/*! Class to load textures
*/
class LIB_RENDERING_EXPORT GLTextureManager : public TextureManager
{
public:
GLTextureManager ();
virtual ~GLTextureManager ();
protected:
virtual unsigned loadBrush(string fileName, Stroke::MediumType = Stroke::OPAQUE_MEDIUM);
protected:
virtual void loadStandardBrushes();
bool prepareTextureAlpha (string name, GLuint itexname);
bool prepareTextureLuminance (string name, GLuint itexname);
bool prepareTextureLuminanceAndAlpha (string name, GLuint itexname);
};
/**********************************/
/* */
/* */
/* GLStrokeRenderer */
/* */
/* */
/**********************************/
class LIB_RENDERING_EXPORT GLStrokeRenderer : public StrokeRenderer
{
public:
GLStrokeRenderer();
virtual ~GLStrokeRenderer();
/*! Renders a stroke rep */
virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const;
virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const;
protected:
//void renderNoTexture(StrokeRep *iStrokeRep) const;
};
#endif // GLSTROKERENDERER_H
|