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DrawingStyle.h « scene_graph « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef __FREESTYLE_DRAWING_STYLE_H__
#define __FREESTYLE_DRAWING_STYLE_H__

/** \file blender/freestyle/intern/scene_graph/DrawingStyle.h
 *  \ingroup freestyle
 *  \brief Class to define the drawing style of a node
 *  \author Stephane Grabli
 *  \date 10/10/2002
 */

#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif

namespace Freestyle {

class DrawingStyle
{
public:
	enum STYLE {
		FILLED,
		LINES,
		POINTS,
		INVISIBLE,
	};

	inline DrawingStyle()
	{
		Style = FILLED;
		LineWidth = 2.0f;
		PointSize = 2.0f;
		LightingEnabled = true;
	}

	inline explicit DrawingStyle(const DrawingStyle& iBrother);

	virtual ~DrawingStyle() {}

	/*! operators */
	inline DrawingStyle& operator=(const DrawingStyle& ds);

	inline void setStyle(const STYLE iStyle)
	{
		Style = iStyle;
	}

	inline void setLineWidth(const float iLineWidth)
	{
		LineWidth = iLineWidth;
	}

	inline void setPointSize(const float iPointSize)
	{
		PointSize = iPointSize;
	}

	inline void setLightingEnabled(const bool on)
	{
		LightingEnabled = on;
	}

	inline STYLE style() const
	{
		return Style;
	}

	inline float lineWidth() const
	{
		return LineWidth;
	}

	inline float pointSize() const
	{
		return PointSize;
	}

	inline bool lightingEnabled() const
	{
		return LightingEnabled;
	}

private:
	STYLE Style;
	float LineWidth;
	float PointSize;
	bool LightingEnabled;

#ifdef WITH_CXX_GUARDEDALLOC
	MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:DrawingStyle")
#endif
};

DrawingStyle::DrawingStyle(const DrawingStyle& iBrother)
{
	Style           = iBrother.Style;
	LineWidth       = iBrother.LineWidth;
	PointSize       = iBrother.PointSize;
	LightingEnabled = iBrother.LightingEnabled;
}

DrawingStyle& DrawingStyle::operator=(const DrawingStyle& ds)
{
	Style           = ds.Style;
	LineWidth       = ds.LineWidth;
	PointSize       = ds.PointSize;
	LightingEnabled = ds.LightingEnabled;

	return *this;
}

} /* namespace Freestyle */

#endif // __FREESTYLE_DRAWING_STYLE_H__