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//
// Filename : DrawingStyle.h
// Author(s) : Stephane Grabli
// Purpose : Class to define the drawing style of a node
// Date of creation : 10/10/2002
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef DRAWINGSTYLE_H
# define DRAWINGSTYLE_H
class DrawingStyle
{
public:
enum STYLE
{FILLED, LINES, POINTS, INVISIBLE};
inline DrawingStyle() {Style = FILLED; LineWidth = 2.f; PointSize = 2.f; LightingEnabled = true;}
inline explicit DrawingStyle(const DrawingStyle& iBrother);
virtual ~DrawingStyle() {}
/*! operators */
inline DrawingStyle& operator=(const DrawingStyle& ds);
inline void setStyle(const STYLE iStyle) {Style = iStyle;}
inline void setLineWidth(const float iLineWidth) {LineWidth = iLineWidth;}
inline void setPointSize(const float iPointSize) {PointSize = iPointSize;}
inline void setLightingEnabled(const bool on) {LightingEnabled = on;}
inline STYLE style() const {return Style;}
inline float lineWidth() const {return LineWidth;}
inline float pointSize() const {return PointSize;}
inline bool lightingEnabled() const {return LightingEnabled;}
private:
STYLE Style;
float LineWidth;
float PointSize;
bool LightingEnabled;
};
DrawingStyle::DrawingStyle(const DrawingStyle& iBrother)
{
Style = iBrother.Style;
LineWidth = iBrother.LineWidth;
PointSize = iBrother.PointSize;
LightingEnabled = iBrother.LightingEnabled;
}
DrawingStyle& DrawingStyle::operator=(const DrawingStyle& ds)
{
Style = ds.Style;
LineWidth = ds.LineWidth;
PointSize = ds.PointSize;
LightingEnabled = ds.LightingEnabled;
return *this;
}
#endif // DRAWINGSTYLE_H
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