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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_DRAWING_STYLE_H__
#define __FREESTYLE_DRAWING_STYLE_H__
/** \file blender/freestyle/intern/scene_graph/DrawingStyle.h
* \ingroup freestyle
* \brief Class to define the drawing style of a node
* \author Stephane Grabli
* \date 10/10/2002
*/
class DrawingStyle
{
public:
enum STYLE {
FILLED,
LINES,
POINTS,
INVISIBLE,
};
inline DrawingStyle()
{
Style = FILLED;
LineWidth = 2.0f;
PointSize = 2.0f;
LightingEnabled = true;
}
inline explicit DrawingStyle(const DrawingStyle& iBrother);
virtual ~DrawingStyle() {}
/*! operators */
inline DrawingStyle& operator=(const DrawingStyle& ds);
inline void setStyle(const STYLE iStyle)
{
Style = iStyle;
}
inline void setLineWidth(const float iLineWidth)
{
LineWidth = iLineWidth;
}
inline void setPointSize(const float iPointSize)
{
PointSize = iPointSize;
}
inline void setLightingEnabled(const bool on)
{
LightingEnabled = on;
}
inline STYLE style() const
{
return Style;
}
inline float lineWidth() const
{
return LineWidth;
}
inline float pointSize() const
{
return PointSize;
}
inline bool lightingEnabled() const
{
return LightingEnabled;
}
private:
STYLE Style;
float LineWidth;
float PointSize;
bool LightingEnabled;
};
DrawingStyle::DrawingStyle(const DrawingStyle& iBrother)
{
Style = iBrother.Style;
LineWidth = iBrother.LineWidth;
PointSize = iBrother.PointSize;
LightingEnabled = iBrother.LightingEnabled;
}
DrawingStyle& DrawingStyle::operator=(const DrawingStyle& ds)
{
Style = ds.Style;
LineWidth = ds.LineWidth;
PointSize = ds.PointSize;
LightingEnabled = ds.LightingEnabled;
return *this;
}
#endif // __FREESTYLE_DRAWING_STYLE_H__
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