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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file blender/freestyle/intern/scene_graph/LineRep.cpp
* \ingroup freestyle
* \brief Class to define the representation of 3D Line.
*/
#include "LineRep.h"
namespace Freestyle {
void LineRep::ComputeBBox()
{
real XMax = _vertices.front()[0];
real YMax = _vertices.front()[1];
real ZMax = _vertices.front()[2];
real XMin = _vertices.front()[0];
real YMin = _vertices.front()[1];
real ZMin = _vertices.front()[2];
// parse all the coordinates to find
// the XMax, YMax, ZMax
vector<Vec3r>::iterator v;
for (v = _vertices.begin(); v != _vertices.end(); ++v) {
// X
if ((*v)[0] > XMax)
XMax = (*v)[0];
if ((*v)[0] < XMin)
XMin = (*v)[0];
// Y
if ((*v)[1] > YMax)
YMax = (*v)[1];
if ((*v)[1] < YMin)
YMin = (*v)[1];
// Z
if ((*v)[2] > ZMax)
ZMax = (*v)[2];
if ((*v)[2] < ZMin)
ZMin = (*v)[2];
}
setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
}
} /* namespace Freestyle */
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