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//
// Filename : MaxFileLoader.h
// Author(s) : Stephane Grabli
// Purpose : Class used to load 3ds models.
// Date of creation : 10/10/2002
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef MAX_FILE_LOADER_H
# define MAX_FILE_LOADER_H
# include <string.h>
# include <float.h>
//soc - modified to adapt Blender's in
// lib3ds includes
# include <lib3ds/file.h>
# include <lib3ds/node.h>
# include <lib3ds/camera.h>
# include <lib3ds/mesh.h>
# include <lib3ds/material.h>
# include <lib3ds/matrix.h>
# include <lib3ds/vector.h>
# include <lib3ds/file.h>
# include "../system/FreestyleConfig.h"
# include "NodeGroup.h"
# include "NodeTransform.h"
# include "NodeShape.h"
# include "IndexedFaceSet.h"
# include "../geometry/BBox.h"
# include "../geometry/Geom.h"
# include "../geometry/GeomCleaner.h"
class NodeGroup;
class LIB_SCENE_GRAPH_EXPORT MaxFileLoader
{
public:
/*! Builds a MaxFileLoader */
MaxFileLoader();
/*! Builds a MaxFileLoader to load the iFileName
file.
iFileName
The name of the 3dsMax file to load
*/
explicit MaxFileLoader(const char *iFileName);
virtual ~MaxFileLoader();
/*! Sets the name of the 3dsMax file to load */
void SetFileName(const char *iFileName);
/*! Loads the 3D scene and returns
* a pointer to the scene root node
*/
NodeGroup * Load();
//void Load(const char *iFileName);
/*! Gets the number of read faces */
inline unsigned int numFacesRead() {return _numFacesRead;}
/*! Gets the smallest edge size read */
inline real minEdgeSize() {return _minEdgeSize;}
protected:
void RenderNode(Lib3dsNode *iNode);
protected:
char *_FileName;
Lib3dsFile *_3dsFile;
NodeGroup* _Scene;
unsigned _numFacesRead;
real _minEdgeSize;
};
#endif // MAX_FILE_LOADER_H
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