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//
//  Filename         : NodeCamera.h
//  Author(s)        : Stephane Grabli
//  Purpose          : Class to represent a light node
//  Date of creation : 25/01/2002
//
///////////////////////////////////////////////////////////////////////////////


//
//  Copyright (C) : Please refer to the COPYRIGHT file distributed 
//   with this source distribution. 
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////


#ifndef NODE_CAMERA_H_
#define NODE_CAMERA_H_

# include "../geometry/Geom.h"
# include "../system/FreestyleConfig.h"
# include "Node.h"

using namespace Geometry;

class NodeOrthographicCamera;
class NodePerspectiveCamera;
class LIB_SCENE_GRAPH_EXPORT NodeCamera : public Node
{
public:
    typedef enum {PERSPECTIVE,ORTHOGRAPHIC,GENERIC} CameraType;

    /*! Default matrices: Identity for both projection and modelview. */
    NodeCamera(CameraType camera_type = GENERIC); 
    NodeCamera(const NodeCamera& iBrother);

    virtual ~NodeCamera() {}

    /*! Accept the corresponding visitor */
    virtual void accept(SceneVisitor& v);

    /*! Matrix is copied */
    void setModelViewMatrix(double modelview_matrix[16]);
    /*! Matrix is copied */
    void setProjectionMatrix(double projection_matrix[16]);

    double * modelViewMatrix() {return modelview_matrix_;}
    double * projectionMatrix() {return projection_matrix_;}

protected:
    // row major right handed matrix
    double modelview_matrix_[16];
    // row major right handed matrix
    double projection_matrix_[16];

    CameraType camera_type_;
};

class LIB_SCENE_GRAPH_EXPORT NodeOrthographicCamera : public NodeCamera{
public:
    NodeOrthographicCamera();
    /*! Builds a parallel projection matrix a la glOrtho.
    A  	0  	0  	tx
    0 	B 	0 	ty
    0 	0 	C 	tz
    0 	0 	0 	1

    where

    A =
    2 / (right - left) 
    B =
    2 / (top - bottom) 
    C =
    -2 / (far - near) 
    tx =
    -(right + left) / (right - left) 
    ty =
    -(top + bottom) / (top - bottom) 
    tz =
    -(zFar + zNear) / (zFar - zNear) 
    */
    NodeOrthographicCamera(double left
        , double right
        , double bottom
        , double top
        , double zNear
        , double zFar
        );

    double left() const {return left_;}
    double right() const {return right_;}
    double bottom() const {return bottom_;}
    double top() const {return top_;}
    double zNear() const {return zNear_;}
    double zFar() const {return zFar_;}

    NodeOrthographicCamera(const NodeOrthographicCamera& iBrother);

private:
    double left_;
    double right_;
    double bottom_;
    double top_;
    double zNear_;
    double zFar_;
};

class LIB_SCENE_GRAPH_EXPORT NodePerspectiveCamera : public NodeCamera {
public:
    NodePerspectiveCamera();
    /*! Builds a perspective projection matrix a la gluPerspective. 
    Given	f defined as follows:
    fovy
    f	= cotangent(____)
    2
    The generated	matrix is


    (	 f       		                                            )
    |  ______				                                        |
    |  aspect           0	            0		        0	        |
    |					                                            |
    |	0               f	            0		        0	        |
    |					                                            |
    |					            zNear+zFar       2*zNear*zFar   |
    |		                        __________      ____________    |
    |	0               0	        zNear-zFar       zNear-zFar     |
    |					                                            |
    (   0               0	            -1		        0           )
    \param fovy
    Field of View specified in radians.
    */
    NodePerspectiveCamera(double fovy
        , double aspect
        , double zNear
        , double zFar);

    /*! Builds a perspective projection matrix a la glFrustum.
    (	2*zNear                                                         )
    |  __________			                                            |
    |  right-left           0               A               0           |
    |                                                                   |
    |			         2*zNear		                                |
    |	  0	            __________          B               0           |
    |		            top-bottom		                                |
    |                                                                   |
    |	  0	                0               C               D           |
    |					                                                |
    |	  0	                0               -1              0           |
    (					                                                )

    right+left
    A = __________
    right-left

    top+bottom
    B = __________
    top-bottom

    zFar+zNear
    C = - __________
    zFar-zNear

    2*zFar*zNear
    D = -  ____________
    zFar-zNear
    */
    NodePerspectiveCamera(double left,
        double right,
        double bottom,
        double top,
        double zNear,
        double zFar);
};


#endif // NODE_CAMERA_H_