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//
// Filename : NodeDrawingStyle.h
// Author(s) : Stephane Grabli
// Purpose : Class to define a Drawing Style to be applied
// to the underlying children. Inherits from NodeGroup.
// Date of creation : 06/02/2002
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef NODEDRAWINGSTYLE_H
# define NODEDRAWINGSTYLE_H
# include "../system/FreestyleConfig.h"
# include "NodeGroup.h"
# include "DrawingStyle.h"
class LIB_SCENE_GRAPH_EXPORT NodeDrawingStyle : public NodeGroup
{
public:
inline NodeDrawingStyle() : NodeGroup() {}
virtual ~NodeDrawingStyle() {}
inline const DrawingStyle& drawingStyle() const { return _DrawingStyle; }
inline void SetDrawingStyle(const DrawingStyle& iDrawingStyle) { _DrawingStyle = iDrawingStyle; }
/*! Sets the style. Must be one of FILLED, LINES, POINTS, INVISIBLE. */
inline void SetStyle(const DrawingStyle::STYLE iStyle) { _DrawingStyle.SetStyle(iStyle); }
/*! Sets the line width in the LINES style case */
inline void SetLineWidth(const float iLineWidth) { _DrawingStyle.SetLineWidth(iLineWidth); }
/*! Sets the Point size in the POINTS style case */
inline void SetPointSize(const float iPointSize) { _DrawingStyle.SetPointSize(iPointSize); }
/*! Enables or disables the lighting. TRUE = enable */
inline void SetLightingEnabled(const bool iEnableLighting) { _DrawingStyle.SetLightingEnabled(iEnableLighting); }
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v);
/*! accessors */
inline DrawingStyle::STYLE style() const {return _DrawingStyle.style();}
inline float lineWidth() const {return _DrawingStyle.lineWidth();}
inline float pointSize() const {return _DrawingStyle.pointSize();}
inline bool lightingEnabled() const {return _DrawingStyle.lightingEnabled();}
private:
DrawingStyle _DrawingStyle;
};
#endif // NODEDRAWINGSTYLE_H
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