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NodeDrawingStyle.h « scene_graph « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#pragma once

/** \file
 * \ingroup freestyle
 * \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from
 * NodeGroup.
 */

#include "DrawingStyle.h"
#include "NodeGroup.h"

#include "../system/FreestyleConfig.h"

namespace Freestyle {

class NodeDrawingStyle : public NodeGroup {
 public:
  inline NodeDrawingStyle() : NodeGroup()
  {
  }
  virtual ~NodeDrawingStyle()
  {
  }

  inline const DrawingStyle &drawingStyle() const
  {
    return _DrawingStyle;
  }

  inline void setDrawingStyle(const DrawingStyle &iDrawingStyle)
  {
    _DrawingStyle = iDrawingStyle;
  }

  /*! Sets the style. Must be one of FILLED, LINES, POINTS, INVISIBLE. */
  inline void setStyle(const DrawingStyle::STYLE iStyle)
  {
    _DrawingStyle.setStyle(iStyle);
  }

  /*! Sets the line width in the LINES style case */
  inline void setLineWidth(const float iLineWidth)
  {
    _DrawingStyle.setLineWidth(iLineWidth);
  }

  /*! Sets the Point size in the POINTS style case */
  inline void setPointSize(const float iPointSize)
  {
    _DrawingStyle.setPointSize(iPointSize);
  }

  /*! Enables or disables the lighting. true = enable */
  inline void setLightingEnabled(const bool iEnableLighting)
  {
    _DrawingStyle.setLightingEnabled(iEnableLighting);
  }

  /*! Accept the corresponding visitor */
  virtual void accept(SceneVisitor &v);

  /*! accessors */
  inline DrawingStyle::STYLE style() const
  {
    return _DrawingStyle.style();
  }

  inline float lineWidth() const
  {
    return _DrawingStyle.lineWidth();
  }

  inline float pointSize() const
  {
    return _DrawingStyle.pointSize();
  }

  inline bool lightingEnabled() const
  {
    return _DrawingStyle.lightingEnabled();
  }

 private:
  DrawingStyle _DrawingStyle;

#ifdef WITH_CXX_GUARDEDALLOC
  MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:NodeDrawingStyle")
#endif
};

} /* namespace Freestyle */