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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FREESTYLE_NODE_DRAWING_STYLE_H__
#define __FREESTYLE_NODE_DRAWING_STYLE_H__
/** \file blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
* \ingroup freestyle
* \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from NodeGroup.
*/
#include "DrawingStyle.h"
#include "NodeGroup.h"
#include "../system/FreestyleConfig.h"
namespace Freestyle {
class NodeDrawingStyle : public NodeGroup
{
public:
inline NodeDrawingStyle() : NodeGroup() {}
virtual ~NodeDrawingStyle() {}
inline const DrawingStyle& drawingStyle() const
{
return _DrawingStyle;
}
inline void setDrawingStyle(const DrawingStyle& iDrawingStyle)
{
_DrawingStyle = iDrawingStyle;
}
/*! Sets the style. Must be one of FILLED, LINES, POINTS, INVISIBLE. */
inline void setStyle(const DrawingStyle::STYLE iStyle)
{
_DrawingStyle.setStyle(iStyle);
}
/*! Sets the line width in the LINES style case */
inline void setLineWidth(const float iLineWidth)
{
_DrawingStyle.setLineWidth(iLineWidth);
}
/*! Sets the Point size in the POINTS style case */
inline void setPointSize(const float iPointSize)
{
_DrawingStyle.setPointSize(iPointSize);
}
/*! Enables or disables the lighting. true = enable */
inline void setLightingEnabled(const bool iEnableLighting)
{
_DrawingStyle.setLightingEnabled(iEnableLighting);
}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v);
/*! accessors */
inline DrawingStyle::STYLE style() const
{
return _DrawingStyle.style();
}
inline float lineWidth() const
{
return _DrawingStyle.lineWidth();
}
inline float pointSize() const
{
return _DrawingStyle.pointSize();
}
inline bool lightingEnabled() const
{
return _DrawingStyle.lightingEnabled();
}
private:
DrawingStyle _DrawingStyle;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:NodeDrawingStyle")
#endif
};
} /* namespace Freestyle */
#endif // __FREESTYLE_NODE_DRAWING_STYLE_H__
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