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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to represent a group node. This node can contains several children.
* \brief It also contains a transform matrix indicating the transform state of the underlying
* children.
*/
#include <vector>
#include "Node.h"
#include "../system/FreestyleConfig.h"
using namespace std;
namespace Freestyle {
class NodeGroup : public Node {
public:
inline NodeGroup() : Node()
{
}
virtual ~NodeGroup()
{
}
/** Adds a child. Makes a addRef on the iChild reference counter */
virtual void AddChild(Node *iChild);
/** destroys all the underlying nodes
* Returns the reference counter after having done a release()
*/
virtual int destroy();
/** Detaches all the children */
virtual void DetachChildren();
/** Detached the specified child */
virtual void DetachChild(Node *iChild);
/** Retrieve children */
virtual void RetrieveChildren(vector<Node *> &oNodes);
/** Renders every children */
// virtual void Render(Renderer *iRenderer);
/** Accept the corresponding visitor */
virtual void accept(SceneVisitor &v);
/** Updates the BBox */
virtual const BBox<Vec3r> &UpdateBBox();
/** Returns the number of children */
virtual int numberOfChildren()
{
return _Children.size();
}
protected:
vector<Node *> _Children;
};
} /* namespace Freestyle */
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