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//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "NodeLight.h"
int NodeLight::numberOfLights = 0;
NodeLight::NodeLight()
: Node()
{
if(numberOfLights > 7)
{
_number = 7;
}
else
{
_number = numberOfLights;
numberOfLights++;
}
Ambient[0] = Ambient[1] = Ambient[2] = 0.f;
Ambient[3] = 1.f;
for(int i=0; i<4; i++)
{
Diffuse[i] = 1.f;
Specular[i] = 1.f;
}
Position[0] = Position[1] = Position[3] = 0.f;
Position[2] = 1.f;
on = true;
}
NodeLight::NodeLight(NodeLight& iBrother)
: Node(iBrother)
{
if(numberOfLights > 7)
{
_number = 7;
}
else
{
_number = numberOfLights;
numberOfLights++;
}
for(int i=0; i<4; i++)
{
Ambient[i] = iBrother.ambient()[i];
Diffuse[i] = iBrother.diffuse()[i];
Specular[i] = iBrother.specular()[i];
Position[i] = iBrother.position()[i];
}
on = iBrother.isOn();
}
void NodeLight::accept(SceneVisitor& v) {
v.visitNodeLight(*this);
}
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