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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to represent a light node
*/
#include "NodeLight.h"
namespace Freestyle {
int NodeLight::numberOfLights = 0;
NodeLight::NodeLight()
{
if (numberOfLights > 7) {
_number = 7;
}
else {
_number = numberOfLights;
numberOfLights++;
}
Ambient[0] = Ambient[1] = Ambient[2] = 0.0f;
Ambient[3] = 1.0f;
for (int i = 0; i < 4; i++) {
Diffuse[i] = 1.0f;
Specular[i] = 1.0f;
}
Position[0] = Position[1] = Position[3] = 0.0f;
Position[2] = 1.0f;
on = true;
}
NodeLight::NodeLight(NodeLight &iBrother) : Node(iBrother)
{
if (numberOfLights > 7) {
_number = 7;
}
else {
_number = numberOfLights;
numberOfLights++;
}
for (int i = 0; i < 4; i++) {
Ambient[i] = iBrother.ambient()[i];
Diffuse[i] = iBrother.diffuse()[i];
Specular[i] = iBrother.specular()[i];
Position[i] = iBrother.position()[i];
}
on = iBrother.isOn();
}
void NodeLight::accept(SceneVisitor &v)
{
v.visitNodeLight(*this);
}
} /* namespace Freestyle */
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