Welcome to mirror list, hosted at ThFree Co, Russian Federation.

NodeLight.h « scene_graph « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 046b61beaf41fb657904391e34aa6f5eb9285531 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef __FREESTYLE_NODE_LIGHT_H__
#define __FREESTYLE_NODE_LIGHT_H__

/** \file
 * \ingroup freestyle
 * \brief Class to represent a light node
 */

#include "Node.h"

#include "../geometry/Geom.h"

#include "../system/FreestyleConfig.h"

namespace Freestyle {

using namespace Geometry;

class NodeLight : public Node {
 public:
  NodeLight();
  NodeLight(NodeLight &iBrother);

  virtual ~NodeLight()
  {
  }

  /*! Accept the corresponding visitor */
  virtual void accept(SceneVisitor &v);

  /*! Accessors for the light properties */
  inline const float *ambient() const
  {
    return Ambient;
  }

  inline const float *diffuse() const
  {
    return Diffuse;
  }

  inline const float *specular() const
  {
    return Specular;
  }

  inline const float *position() const
  {
    return Position;
  }

  inline bool isOn() const
  {
    return on;
  }

  inline int number() const
  {
    return _number;
  }

 private:
  // Data members
  // ============

  /*! on=true, the light is on */
  bool on;

  /*! The color definition */
  float Ambient[4];
  float Diffuse[4];
  float Specular[4];

  /*! Light position. if w = 0, the light is placed at infinite. */
  float Position[4];

  /*! used to manage the number of lights */
  /*! numberOfLights
   *    the number of lights in the scene.
   *    Initially, 0.
   */
  static int numberOfLights;
  /*! The current lignt number */
  int _number;
};

} /* namespace Freestyle */

#endif  // __FREESTYLE_NODE_LIGHT_H__