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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to build a shape node. It contains a Rep, which is the shape geometry
*/
#include "NodeShape.h"
namespace Freestyle {
NodeShape::~NodeShape()
{
vector<Rep *>::iterator rep;
if (!_Shapes.empty()) {
for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) {
int refCount = (*rep)->destroy();
if (0 == refCount) {
delete (*rep);
}
}
_Shapes.clear();
}
}
void NodeShape::accept(SceneVisitor &v)
{
v.visitNodeShape(*this);
v.visitFrsMaterial(_FrsMaterial);
v.visitNodeShapeBefore(*this);
vector<Rep *>::iterator rep;
for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) {
(*rep)->accept(v);
}
v.visitNodeShapeAfter(*this);
}
} /* namespace Freestyle */
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