blob: 046d8b0e39273be1f81aa7c872ddeeffc90cde72 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2010 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __FREESTYLE_NODE_SHAPE_H__
#define __FREESTYLE_NODE_SHAPE_H__
/** \file blender/freestyle/intern/scene_graph/NodeShape.h
* \ingroup freestyle
* \brief Class to build a shape node. It contains a Rep, which is the shape geometry
* \author Stephane Grabli
* \date 25/01/2002
*/
#include <vector>
#include "../geometry/BBox.h"
#include "../geometry/Geom.h"
#include "../system/FreestyleConfig.h"
#include "FrsMaterial.h"
#include "Node.h"
#include "Rep.h"
using namespace std;
using namespace Geometry;
class LIB_SCENE_GRAPH_EXPORT NodeShape : public Node
{
public:
inline NodeShape() : Node() {}
virtual ~NodeShape();
/*! Adds a Rep to the _Shapes list
* The delete of the rep is done when it is not used any more by the Scene Manager.
* So, it must not be deleted by the caller
*/
virtual void AddRep(Rep *iRep)
{
if (NULL == iRep)
return;
_Shapes.push_back(iRep);
iRep->addRef();
// updates bbox:
AddBBox(iRep->bbox());
}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v);
/*! Sets the shape material */
inline void setFrsMaterial(const FrsMaterial& iMaterial)
{
_FrsMaterial = iMaterial;
}
/*! accessors */
/*! returns the shape's material */
inline FrsMaterial& frs_material()
{
return _FrsMaterial;
}
inline const vector<Rep*>& shapes()
{
return _Shapes;
}
private:
/*! list of shapes */
vector<Rep*> _Shapes;
/*! Shape Material */
FrsMaterial _FrsMaterial;
};
#endif // __FREESTYLE_NODE_SHAPE_H__
|