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OrientedLineRep.h « scene_graph « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#pragma once

/** \file
 * \ingroup freestyle
 * \brief Class to display an oriented line representation.
 */

#include "LineRep.h"

#include "../system/FreestyleConfig.h"

namespace Freestyle {

class OrientedLineRep : public LineRep {
 public:
  OrientedLineRep() : LineRep()
  {
  }
  /*! Builds a single line from 2 vertices
   *  v1
   *    first vertex
   *  v2
   *    second vertex
   */
  inline OrientedLineRep(const Vec3r &v1, const Vec3r &v2) : LineRep(v1, v2)
  {
  }

  /*! Builds a line rep from a vertex chain */
  inline OrientedLineRep(const vector<Vec3r> &vertices) : LineRep(vertices)
  {
  }

  /*! Builds a line rep from a vertex chain */
  inline OrientedLineRep(const list<Vec3r> &vertices) : LineRep(vertices)
  {
  }

  virtual ~OrientedLineRep()
  {
  }

  /*! Accept the corresponding visitor */
  virtual void accept(SceneVisitor &v);
};

} /* namespace Freestyle */