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ScenePrettyPrinter.cpp « scene_graph « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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//
//  Copyright (C) : Please refer to the COPYRIGHT file distributed 
//   with this source distribution. 
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////

#include <iomanip>
#include "ScenePrettyPrinter.h"
#include "IndexedFaceSet.h"

#define VISIT(CLASS) \
  void ScenePrettyPrinter::visit##CLASS(CLASS&) { \
    _ofs << _space << #CLASS << endl; \
  }

VISIT(Node)
VISIT(NodeShape)
VISIT(NodeGroup)
VISIT(NodeLight)
VISIT(NodeDrawingStyle)
VISIT(NodeTransform)

void ScenePrettyPrinter::visitNodeShapeBefore(NodeShape&) {
  increaseSpace();
}

void ScenePrettyPrinter::visitNodeShapeAfter(NodeShape&) {
  decreaseSpace();
}

void ScenePrettyPrinter::visitNodeGroupBefore(NodeGroup&) {
  increaseSpace();
}

void ScenePrettyPrinter::visitNodeGroupAfter(NodeGroup&) {
  decreaseSpace();
}

void ScenePrettyPrinter::visitNodeDrawingStyleBefore(NodeDrawingStyle&) {
  increaseSpace();
}

void ScenePrettyPrinter::visitNodeDrawingStyleAfter(NodeDrawingStyle&) {
  decreaseSpace();
}

void ScenePrettyPrinter::visitNodeTransformBefore(NodeTransform&) {
  increaseSpace();
}

void ScenePrettyPrinter::visitNodeTransformAfter(NodeTransform&) {
  decreaseSpace();
}

VISIT(LineRep)
VISIT(OrientedLineRep)
VISIT(TriangleRep)
VISIT(VertexRep)

void ScenePrettyPrinter::visitIndexedFaceSet(IndexedFaceSet& ifs) {
  const real*	vertices = ifs.vertices();
  unsigned	vsize = ifs.vsize();

  _ofs << _space << "IndexedFaceSet" << endl;
  const real *p = vertices;
  for (unsigned i = 0; i < vsize / 3; i++) {
    _ofs << _space << "  " << setw(3) << setfill('0') << i << ": "
	 << p[0] << ", " << p[1] << ", " << p[2] << endl;
    p += 3;
  }
}