1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "TriangleRep.h"
void TriangleRep::ComputeBBox()
{
real XMax = _vertices[0][0];
real YMax = _vertices[0][1];
real ZMax = _vertices[0][2];
real XMin = _vertices[0][0];
real YMin = _vertices[0][1];
real ZMin = _vertices[0][2];
// parse all the coordinates to find
// the XMax, YMax, ZMax
for(int i=0; i<3; ++i)
{
// X
if(_vertices[i][0] > XMax)
XMax = _vertices[i][0];
if(_vertices[i][0] < XMin)
XMin = _vertices[i][0];
// Y
if(_vertices[i][1] > YMax)
YMax = _vertices[i][1];
if(_vertices[i][1] < YMin)
YMin = _vertices[i][1];
// Z
if(_vertices[i][2] > ZMax)
ZMax = _vertices[i][2];
if(_vertices[i][2] < ZMin)
ZMin = _vertices[i][2];
}
setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
}
|