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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define the representation of a triangle
*/
#include "TriangleRep.h"
namespace Freestyle {
void TriangleRep::ComputeBBox()
{
real XMax = _vertices[0][0];
real YMax = _vertices[0][1];
real ZMax = _vertices[0][2];
real XMin = _vertices[0][0];
real YMin = _vertices[0][1];
real ZMin = _vertices[0][2];
// parse all the coordinates to find the XMax, YMax, ZMax
for (int i = 0; i < 3; ++i) {
// X
if (_vertices[i][0] > XMax) {
XMax = _vertices[i][0];
}
if (_vertices[i][0] < XMin) {
XMin = _vertices[i][0];
}
// Y
if (_vertices[i][1] > YMax) {
YMax = _vertices[i][1];
}
if (_vertices[i][1] < YMin) {
YMin = _vertices[i][1];
}
// Z
if (_vertices[i][2] > ZMax) {
ZMax = _vertices[i][2];
}
if (_vertices[i][2] < ZMin) {
ZMin = _vertices[i][2];
}
}
setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
}
} /* namespace Freestyle */
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