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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef __FREESTYLE_TRIANGLE_REP_H__
#define __FREESTYLE_TRIANGLE_REP_H__

/** \file
 * \ingroup freestyle
 * \brief Class to define the representation of a triangle
 */

//! inherits from class Rep
#include "Rep.h"

namespace Freestyle {

/*! Base class for all lines objects */
class TriangleRep : public Rep {
 public:
  /*! Line description style */
  enum TRIANGLE_STYLE {
    FILL,
    LINES,
  };

 private:
  TRIANGLE_STYLE _Style;
  Vec3r _vertices[3];
  Vec3r _colors[3];

 public:
  inline TriangleRep() : Rep()
  {
    _Style = FILL;
  }

  /*! Builds a triangle from 3 vertices
   *  v0
   *    first vertex
   *  v1
   *    second vertex
   *  v2
   *    third vertex
   */
  inline TriangleRep(const Vec3r &v0, const Vec3r &v1, const Vec3r &v2) : Rep()
  {
    _vertices[0] = v0;
    _vertices[1] = v1;
    _vertices[2] = v2;
    _Style = FILL;
  }

  inline TriangleRep(const Vec3r &v0,
                     const Vec3r &c0,
                     const Vec3r &v1,
                     const Vec3r &c1,
                     const Vec3r &v2,
                     const Vec3r &c2)
      : Rep()
  {
    _vertices[0] = v0;
    _vertices[1] = v1;
    _vertices[2] = v2;
    _colors[0] = c0;
    _colors[1] = c1;
    _colors[2] = c2;
    _Style = FILL;
  }

  virtual ~TriangleRep()
  {
  }

  /*! accessors */
  inline const TRIANGLE_STYLE style() const
  {
    return _Style;
  }

  inline const Vec3r &vertex(int index) const
  {
    return _vertices[index];
  }

  inline const Vec3r &color(int index) const
  {
    return _colors[index];
  }

  /*! modifiers */
  inline void setStyle(const TRIANGLE_STYLE iStyle)
  {
    _Style = iStyle;
  }

  inline void setVertex(int index, const Vec3r &iVertex)
  {
    _vertices[index] = iVertex;
  }

  inline void setColor(int index, const Vec3r &iColor)
  {
    _colors[index] = iColor;
  }

  inline void setVertices(const Vec3r &v0, const Vec3r &v1, const Vec3r &v2)
  {
    _vertices[0] = v0;
    _vertices[1] = v1;
    _vertices[2] = v2;
  }

  inline void setColors(const Vec3r &c0, const Vec3r &c1, const Vec3r &c2)
  {
    _colors[0] = c0;
    _colors[1] = c1;
    _colors[2] = c2;
  }

  /*! Accept the corresponding visitor */
  virtual void accept(SceneVisitor &v)
  {
    Rep::accept(v);
    v.visitTriangleRep(*this);
  }

  /*! Computes the triangle bounding box.*/
  virtual void ComputeBBox();
};

} /* namespace Freestyle */

#endif  // __FREESTYLE_TRIANGLE_REP_H__