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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
* \brief Class to define the representation of a vertex for displaying purpose.
*/
#include "VertexRep.h"
namespace Freestyle {
void VertexRep::ComputeBBox()
{
setBBox(BBox<Vec3r>(Vec3r(_coordinates[0], _coordinates[1], _coordinates[2]),
Vec3r(_coordinates[0], _coordinates[1], _coordinates[2])));
}
} /* namespace Freestyle */
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