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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file blender/freestyle/intern/scene_graph/VertexRep.cpp
* \ingroup freestyle
* \brief Class to define the representation of a vertex for displaying purpose.
* \author Stephane Grabli
* \date 03/04/2002
*/
#include "VertexRep.h"
namespace Freestyle {
void VertexRep::ComputeBBox()
{
setBBox(BBox<Vec3r>(Vec3r(_coordinates[0], _coordinates[1], _coordinates[2]),
Vec3r(_coordinates[0], _coordinates[1], _coordinates[2])));
}
} /* namespace Freestyle */
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