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//
// Filename : VertexRep.h
// Author(s) : Stephane Grabli
// Purpose : Class to define the representation of a vertex for
// displaying purpose.
// Date of creation : 03/04/2002
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef VERTEXREP_H
# define VERTEXREP_H
#include "Rep.h"
class LIB_SCENE_GRAPH_EXPORT VertexRep : public Rep
{
public:
inline VertexRep() : Rep() {_vid = 0;_PointSize = 0.f;}
inline VertexRep(real x, real y, real z, int id = 0)
: Rep()
{
_coordinates[0] = x;
_coordinates[1] = y;
_coordinates[2] = z;
_vid = id;
_PointSize = 0.f;
}
inline ~VertexRep() {}
/*! Accept the corresponding visitor */
virtual void accept(SceneVisitor& v) {
Rep::accept(v);
v.visitVertexRep(*this);
}
/*! Computes the rep bounding box.
*/
virtual void ComputeBBox();
/*! accessors */
inline const int vid() const {return _vid;}
inline const real * coordinates() const {return _coordinates;}
inline real x() const {return _coordinates[0];}
inline real y() const {return _coordinates[1];}
inline real z() const {return _coordinates[2];}
inline float pointSize() const {return _PointSize;}
/*! modifiers */
inline void SetVid(int id) {_vid = id;}
inline void setX(real x) {_coordinates[0] = x;}
inline void setY(real y) {_coordinates[1] = y;}
inline void setZ(real z) {_coordinates[2] = z;}
inline void SetCoordinates(real x, real y, real z) {_coordinates[0] = x;_coordinates[1] = y; _coordinates[2] = z;}
inline void SetPointSize(float iPointSize) {_PointSize = iPointSize;}
private:
int _vid; // vertex id
real _coordinates[3];
float _PointSize;
};
#endif // VERTEXREP_H
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