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Chain.cpp « stroke « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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//
//  Copyright (C) : Please refer to the COPYRIGHT file distributed 
//   with this source distribution. 
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////

#include "Chain.h"
#include "../view_map/ViewMapIterators.h"
#include "../view_map/ViewMapAdvancedIterators.h"

void Chain::push_viewedge_back(ViewEdge *iViewEdge, bool orientation)
{
  ViewEdge::vertex_iterator v;
  ViewEdge::vertex_iterator vend;
  ViewEdge::vertex_iterator vfirst;
  Vec3r previous, current;
  if(true == orientation)
  {
    v=iViewEdge->vertices_begin();
    vfirst = v;
    vend=iViewEdge->vertices_end();
  }
  else
  {
    v=iViewEdge->vertices_last();
    vfirst = v;
    vend=iViewEdge->vertices_end();
  }

  if(!_Vertices.empty())
  {
    previous = _Vertices.back()->point2d();
    if(orientation)
      ++v;
    else
      --v;
  }
  else
    previous = (*v)->point2d(); 
  do{
    current = (*v)->point2d();
    Curve::push_vertex_back(*v);
    //_Length += (current-previous).norm();
    previous = current;
    if(orientation)
      ++v;
    else
      --v;
  }while((v!=vend) && (v!=vfirst));

  if(v==vfirst)
  {
    //Add last one:
    current = (*v)->point2d();
    Curve::push_vertex_back(*v);
    //_Length += (current-previous).norm();
  }
} 

void Chain::push_viewedge_front(ViewEdge *iViewEdge, bool orientation)
{
  orientation = !orientation;
  ViewEdge::vertex_iterator v;
  ViewEdge::vertex_iterator vend;
  ViewEdge::vertex_iterator vfirst;
  Vec3r previous, current;
  if(true == orientation)
  {
    v=iViewEdge->vertices_begin();
    vfirst = v;
    vend=iViewEdge->vertices_end();
  }
  else
  {
    v=iViewEdge->vertices_last();
    vfirst = v;
    vend=iViewEdge->vertices_end();
  }

  if(!_Vertices.empty())
  {
    previous = _Vertices.front()->point2d();
    if(orientation)
      ++v;
    else
      --v;
  }
  else
    previous = (*v)->point2d(); 
  do{
    current = (*v)->point2d();
    Curve::push_vertex_front((*v));
    //_Length += (current-previous).norm();
    previous = current;
    if(orientation)
      ++v;
    else
      --v;
  }while((v!=vend) && (v!=vfirst));
  
  if(v==vfirst)
  {
    //Add last one:
    current = (*v)->point2d();
    Curve::push_vertex_front(*v);
    //_Length += (current-previous).norm();
  }
}