blob: dc9c94e0e111414f26d8af7d2b55d9d3270aacce (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
# include "PSStrokeRenderer.h"
# include "Canvas.h"
PSStrokeRenderer::PSStrokeRenderer(const char* iFileName)
:StrokeRenderer(){
if(!iFileName)
iFileName = "freestyle.ps";
// open the stream:
_ofstream.open(iFileName, ios::out);
if(!_ofstream.is_open()){
cerr << "couldn't open the output file " << iFileName << endl;
}
_ofstream << "%!PS-Adobe-2.0 EPSF-2.0" << endl;
_ofstream << "%%Creator: Freestyle (http://artis.imag.fr/Software/Freestyle)" << endl;
_ofstream << "%%BoundingBox: " << 0 << " "<< 0 << " " << Canvas::getInstance()->width() << " " << Canvas::getInstance()->height() << endl;
_ofstream << "%%EndComments" << endl;
}
PSStrokeRenderer::~PSStrokeRenderer(){
Close();
}
void PSStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const{
RenderStrokeRepBasic(iStrokeRep);
}
void PSStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{
vector<Strip*>& strips = iStrokeRep->getStrips();
Strip::vertex_container::iterator v[3];
StrokeVertexRep *svRep[3];
Vec3r color[3];
for(vector<Strip*>::iterator s=strips.begin(), send=strips.end();
s!=send;
++s){
Strip::vertex_container& vertices = (*s)->vertices();
v[0] = vertices.begin();
v[1] = v[0];++(v[1]);
v[2] = v[1]; ++(v[2]);
while(v[2]!=vertices.end()){
svRep[0] = *(v[0]);
svRep[1] = *(v[1]);
svRep[2] = *(v[2]);
color[0] = svRep[0]->color();
//color[1] = svRep[1]->color();
//color[2] = svRep[2]->color();
_ofstream << "newpath" << endl;
_ofstream << (color[0])[0] << " " << (color[0])[1] << " " << (color[0])[2] << " setrgbcolor" <<endl;
_ofstream << svRep[0]->point2d()[0] << " " <<svRep[0]->point2d()[1] << " moveto" << endl;
_ofstream << svRep[1]->point2d()[0] << " " <<svRep[1]->point2d()[1] << " lineto" << endl;
_ofstream << svRep[2]->point2d()[0] << " " <<svRep[2]->point2d()[1] << " lineto" << endl;
_ofstream << "closepath" << endl;
_ofstream << "fill" << endl;
++v[0];
++v[1];
++v[2];
}
}
}
void PSStrokeRenderer::Close(){
if(_ofstream.is_open())
_ofstream.close();
}
|