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//
// Filename : StrokeLayer.h
// Author : Stephane Grabli
// Purpose : Class to define a layer of strokes.
// Date of creation : 18/12/2002
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef STROKELAYER_H
# define STROKELAYER_H
# include <deque>
class Stroke;
class StrokeRenderer;
class StrokeLayer
{
public:
typedef std::deque<Stroke*> stroke_container;
protected:
stroke_container _strokes;
public:
StrokeLayer() {}
StrokeLayer(const stroke_container& iStrokes)
{
_strokes = iStrokes;
}
StrokeLayer(const StrokeLayer& iBrother)
{
_strokes = iBrother._strokes;
}
virtual ~StrokeLayer() ;
/*! Render method */
void ScaleThickness(float iFactor);
void Render(const StrokeRenderer *iRenderer );
void RenderBasic(const StrokeRenderer *iRenderer );
/*! clears the layer */
void clear() ;
/*! accessors */
inline stroke_container::iterator strokes_begin() {return _strokes.begin();}
inline stroke_container::iterator strokes_end() {return _strokes.end();}
inline int strokes_size() const {return _strokes.size();}
inline bool empty() const {return _strokes.empty();}
/*! modifiers */
inline void setStrokes(stroke_container& iStrokes) {_strokes = iStrokes;}
inline void AddStroke(Stroke *iStroke) {_strokes.push_back(iStroke);}
};
#endif // STROKELAYER_H
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