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StrokeLayer.h « stroke « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#pragma once

/** \file
 * \ingroup freestyle
 * \brief Class to define a layer of strokes.
 */

#include <deque>

#ifdef WITH_CXX_GUARDEDALLOC
#  include "MEM_guardedalloc.h"
#endif

namespace Freestyle {

class Stroke;
class StrokeRenderer;
class StrokeLayer {
 public:
  typedef std::deque<Stroke *> stroke_container;

 protected:
  stroke_container _strokes;

 public:
  StrokeLayer()
  {
  }

  StrokeLayer(const stroke_container &iStrokes)
  {
    _strokes = iStrokes;
  }

  StrokeLayer(const StrokeLayer &iBrother)
  {
    _strokes = iBrother._strokes;
  }

  virtual ~StrokeLayer();

  /*! Render method */
  void ScaleThickness(float iFactor);
  void Render(const StrokeRenderer *iRenderer);
  void RenderBasic(const StrokeRenderer *iRenderer);

  /*! clears the layer */
  void clear();

  /*! accessors */
  inline stroke_container::iterator strokes_begin()
  {
    return _strokes.begin();
  }

  inline stroke_container::iterator strokes_end()
  {
    return _strokes.end();
  }

  inline int strokes_size() const
  {
    return _strokes.size();
  }

  inline bool empty() const
  {
    return _strokes.empty();
  }

  /*! modifiers */
  inline void setStrokes(stroke_container &iStrokes)
  {
    _strokes = iStrokes;
  }

  inline void AddStroke(Stroke *iStroke)
  {
    _strokes.push_back(iStroke);
  }

#ifdef WITH_CXX_GUARDEDALLOC
  MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeLayer")
#endif
};

} /* namespace Freestyle */