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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define a layer of strokes.
*/
#include <deque>
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class Stroke;
class StrokeRenderer;
class StrokeLayer {
public:
typedef std::deque<Stroke *> stroke_container;
protected:
stroke_container _strokes;
public:
StrokeLayer()
{
}
StrokeLayer(const stroke_container &iStrokes)
{
_strokes = iStrokes;
}
StrokeLayer(const StrokeLayer &iBrother)
{
_strokes = iBrother._strokes;
}
virtual ~StrokeLayer();
/** Render method */
void ScaleThickness(float iFactor);
void Render(const StrokeRenderer *iRenderer);
void RenderBasic(const StrokeRenderer *iRenderer);
/** clears the layer */
void clear();
/** accessors */
inline stroke_container::iterator strokes_begin()
{
return _strokes.begin();
}
inline stroke_container::iterator strokes_end()
{
return _strokes.end();
}
inline int strokes_size() const
{
return _strokes.size();
}
inline bool empty() const
{
return _strokes.empty();
}
/** modifiers */
inline void setStrokes(stroke_container &iStrokes)
{
_strokes = iStrokes;
}
inline void AddStroke(Stroke *iStroke)
{
_strokes.push_back(iStroke);
}
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeLayer")
#endif
};
} /* namespace Freestyle */
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