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StrokeRenderer.cpp « stroke « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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//
//  Copyright (C) : Please refer to the COPYRIGHT file distributed 
//   with this source distribution. 
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////

#include "StrokeRenderer.h"
#include "../geometry/GeomUtils.h"
using namespace std;

/**********************************/
/*                                */
/*                                */
/*         StrokeRenderer         */
/*                                */
/*                                */
/**********************************/

LIB_STROKE_EXPORT
TextureManager *StrokeRenderer::_textureManager = 0;

StrokeRenderer::StrokeRenderer ()
{
} 

StrokeRenderer::~StrokeRenderer ()
{
}

bool StrokeRenderer::loadTextures()
{
  _textureManager->load();
  return true;
}

// unsigned int StrokeRenderer::getPaperTextureIndex(unsigned int index)
// {
  // return _textureManager->getPaperTextureIndex(index);
// }


/**********************************/
/*                                */
/*                                */
/*         TextureManager         */
/*                                */
/*                                */
/**********************************/


LIB_STROKE_EXPORT
TextureManager* TextureManager::_pInstance = 0;

LIB_STROKE_EXPORT
vector<string> TextureManager::_papertextures;

LIB_STROKE_EXPORT
string TextureManager::_patterns_path;

LIB_STROKE_EXPORT
string TextureManager::_brushes_path;

TextureManager::TextureManager ()
{
  _papertexname = NULL;
  _hasLoadedTextures=false;
  _pInstance = this;
  _defaultTextureId = 0;
}

TextureManager::~TextureManager ()
{
  if (_papertexname)
    delete _papertexname;
  if(!_brushesMap.empty())
    _brushesMap.clear();
  _pInstance = 0;
}

void TextureManager::load()
{
  if(_hasLoadedTextures)
    return ;
  loadPapers();
  loadStandardBrushes();
  _hasLoadedTextures = true;
}

unsigned TextureManager::getBrushTextureIndex(string name, Stroke::MediumType loadingMode)
{
  BrushTexture bt(name,loadingMode);
  brushesMap::iterator b = _brushesMap.find(bt);
  if(b == _brushesMap.end()){
      unsigned texId = loadBrush(name, loadingMode);
      _brushesMap[bt] = texId;
      return texId;
      cout << "brush file " << name << " not found" << endl;
      return 0;
  }else{
    return _brushesMap[bt];
  }
}

vector<string>& TextureManager::Options::getPaperTextures() {
  return _papertextures;
}

void TextureManager::Options::setPaperTextures(const vector<string>& sl) {
  _papertextures = sl;
}

void TextureManager::Options::setPatternsPath(const string& path) {
  _patterns_path = path;
}

string TextureManager::Options::getPatternsPath() {
  return _patterns_path;
}

void TextureManager::Options::setBrushesPath(const string& path) {
  _brushes_path = path;
}

string TextureManager::Options::getBrushesPath() {
  return _brushes_path;
}

unsigned TextureManager::getPaperTexturesNumber() {
  return _papertextures.size();
}