Welcome to mirror list, hosted at ThFree Co, Russian Federation.

StrokeRep.h « stroke « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: d6ee1d01279e57b65ff7b01c7deb1e0c4fe4c212 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef __FREESTYLE_STROKE_REP_H__
#define __FREESTYLE_STROKE_REP_H__

/** \file
 * \ingroup freestyle
 * \brief Class to define the representation of a stroke (for display purpose)
 */

#include "Stroke.h"

#include "../geometry/Geom.h"

#ifdef WITH_CXX_GUARDEDALLOC
#  include "MEM_guardedalloc.h"
#endif

#include "DNA_material_types.h"  // for MAX_MTEX
struct bNodeTree;

namespace Freestyle {

using namespace Geometry;

#if 0
//symbolic constant to call the appropriate renderers and textures
#  define NO_TEXTURE_WITH_BLEND_STROKE -2
#  define NO_TEXTURE_STROKE -1
#  define PSEUDO_CHARCOAL_STROKE 0
#  define WASH_BRUSH_STROKE 1
#  define OIL_STROKE 2
#  define NO_BLEND_STROKE 3
#  define CHARCOAL_MIN_STROKE 4
#  define BRUSH_MIN_STROKE 5
#  define OPAQUE_DRY_STROKE 6
#  define OPAQUE_STROKE 7

#  define DEFAULT_STROKE 0

#  define NUMBER_STROKE_RENDERER 8

#endif

class StrokeVertexRep {
 public:
  StrokeVertexRep()
  {
  }

  StrokeVertexRep(const Vec2r &iPoint2d)
  {
    _point2d = iPoint2d;
  }

  StrokeVertexRep(const StrokeVertexRep &iBrother);

  virtual ~StrokeVertexRep()
  {
  }

  inline Vec2r &point2d()
  {
    return _point2d;
  }

  inline Vec2r &texCoord(bool tips = false)
  {
    if (tips) {
      return _texCoord_w_tips;
    }
    else {
      return _texCoord;
    }
  }

  inline Vec3r &color()
  {
    return _color;
  }

  inline float alpha()
  {
    return _alpha;
  }

  inline void setPoint2d(const Vec2r &p)
  {
    _point2d = p;
  }

  inline void setTexCoord(const Vec2r &p, bool tips = false)
  {
    if (tips) {
      _texCoord_w_tips = p;
    }
    else {
      _texCoord = p;
    }
  }

  inline void setColor(const Vec3r &p)
  {
    _color = p;
  }

  inline void setAlpha(float a)
  {
    _alpha = a;
  }

 protected:
  Vec2r _point2d;
  Vec2r _texCoord;
  Vec2r _texCoord_w_tips;
  Vec3r _color;
  float _alpha;

#ifdef WITH_CXX_GUARDEDALLOC
  MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeVertexRep")
#endif
};

class Strip {
 public:
  typedef std::vector<StrokeVertexRep *> vertex_container;

 protected:
  vertex_container _vertices;
  float _averageThickness;

 public:
  Strip(const std::vector<StrokeVertex *> &iStrokeVertices,
        bool hasTex = false,
        bool tipBegin = false,
        bool tipEnd = false,
        float texStep = 1.0);
  Strip(const Strip &iBrother);
  virtual ~Strip();

 protected:
  void createStrip(const std::vector<StrokeVertex *> &iStrokeVertices);
  void cleanUpSingularities(const std::vector<StrokeVertex *> &iStrokeVertices);
  void setVertexColor(const std::vector<StrokeVertex *> &iStrokeVertices);
  void computeTexCoord(const std::vector<StrokeVertex *> &iStrokeVertices, float texStep);
  void computeTexCoordWithTips(const std::vector<StrokeVertex *> &iStrokeVertices,
                               bool tipBegin,
                               bool tipEnd,
                               float texStep);

 public:
  inline int sizeStrip() const
  {
    return _vertices.size();
  }

  inline vertex_container &vertices()
  {
    return _vertices;
  }

#ifdef WITH_CXX_GUARDEDALLOC
  MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Strip")
#endif
};

class StrokeRep {
 protected:
  Stroke *_stroke;
  vector<Strip *> _strips;
  Stroke::MediumType _strokeType;
  unsigned int _textureId;
  float _textureStep;
  MTex *_mtex[MAX_MTEX];
  bNodeTree *_nodeTree;
  Material *_material;
  bool _hasTex;

  // float _averageTextureAlpha;

 public:
  StrokeRep();
  StrokeRep(const StrokeRep &);
  StrokeRep(Stroke *iStroke);
  virtual ~StrokeRep();

  /*! Creates the strips */
  virtual void create();

  /*! Renders the stroke using a Renderer */
  virtual void Render(const StrokeRenderer *iRenderer);

  /*! accessors */
  inline Stroke::MediumType getMediumType() const
  {
    return _strokeType;
  }

  inline unsigned getTextureId() const
  {
    return _textureId;
  }

  inline MTex *getMTex(int idx) const
  {
    return _mtex[idx];
  }

  inline Material *getMaterial() const
  {
    return _material;
  }

  inline bNodeTree *getNodeTree() const
  {
    return _nodeTree;
  }

  inline bool hasTex() const
  {
    return _hasTex;
  }

  inline vector<Strip *> &getStrips()
  {
    return _strips;
  }

  inline unsigned int getNumberOfStrips() const
  {
    return _strips.size();
  }

  inline Stroke *getStroke()
  {
    return _stroke;
  }

  /*! modifiers */
  inline void setMediumType(Stroke::MediumType itype)
  {
    _strokeType = itype;
  }

  inline void setTextureId(unsigned textureId)
  {
    _textureId = textureId;
  }

  inline void setMaterial(Material *mat)
  {
    _material = mat;
  }
#if 0
  inline void setMTex(int idx, MTex *mtex_ptr)
  {
    _mtex[idx] = mtex_ptr;
  }
#endif

#ifdef WITH_CXX_GUARDEDALLOC
  MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeRep")
#endif
};

} /* namespace Freestyle */

#endif  // __FREESTYLE_STROKE_REP_H__