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TextStrokeRenderer.cpp « stroke « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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//
//  Copyright (C) : Please refer to the COPYRIGHT file distributed 
//   with this source distribution. 
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////

# include "TextStrokeRenderer.h"
# include "Canvas.h"
# include "StrokeIterators.h"

TextStrokeRenderer::TextStrokeRenderer(const char *iFileName)
:StrokeRenderer()
{
	if (!iFileName)
		iFileName = "freestyle.txt";
	// open the stream:
	_ofstream.open(iFileName, ios::out);
	if (!_ofstream.is_open()) {
		cerr << "couldn't open the output file " << iFileName << endl;
	}
	_ofstream << "%!FREESTYLE" << endl;
	_ofstream << "%Creator: Freestyle (http://artis.imag.fr/Software/Freestyle)" << endl;
	// Bounding box
	_ofstream << 0 << " "<< 0 << " " << Canvas::getInstance()->width() << " " << Canvas::getInstance()->height() <<
	             endl;
	_ofstream << "%u x y z tleft tright r g b ..." << endl;
}

TextStrokeRenderer::~TextStrokeRenderer()
{
	Close();
}

void TextStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const
{
	RenderStrokeRepBasic(iStrokeRep);
}

void TextStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
{
	Stroke *stroke = iStrokeRep->getStroke();
	if (!stroke) {
		cerr << "no stroke associated with Rep" << endl;
		return;
	}

	StrokeInternal::StrokeVertexIterator v = stroke->strokeVerticesBegin();
	StrokeAttribute att;
	while (!v.isEnd()) {
		att = v->attribute();
		_ofstream << v->u() << " " << v->getProjectedX() << " " << v->getProjectedY() << " " << v->getProjectedZ() <<
		             " " << att.getThicknessL() << " " << att.getThicknessR() << " " <<
		             att.getColorR() << " " << att.getColorG() << " " << att.getColorB() << " ";
		++v;
	}
	_ofstream << endl;
}

void TextStrokeRenderer::Close()
{
	if (_ofstream.is_open())
		_ofstream.close();
}