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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include "GridDensityProvider.h"
namespace Freestyle {
class ArbitraryGridDensityProvider : public GridDensityProvider {
// Disallow copying and assignment
ArbitraryGridDensityProvider(const ArbitraryGridDensityProvider &other);
ArbitraryGridDensityProvider &operator=(const ArbitraryGridDensityProvider &other);
public:
ArbitraryGridDensityProvider(OccluderSource &source,
const real proscenium[4],
unsigned numCells);
ArbitraryGridDensityProvider(OccluderSource &source,
const BBox<Vec3r> &bbox,
const GridHelpers::Transform &transform,
unsigned numCells);
ArbitraryGridDensityProvider(OccluderSource &source, unsigned numCells);
protected:
unsigned numCells;
private:
void initialize(const real proscenium[4]);
};
class ArbitraryGridDensityProviderFactory : public GridDensityProviderFactory {
public:
ArbitraryGridDensityProviderFactory(unsigned numCells);
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
const real proscenium[4]);
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
const BBox<Vec3r> &bbox,
const GridHelpers::Transform &transform);
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source);
protected:
unsigned numCells;
};
} /* namespace Freestyle */
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