1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FREESTYLE_ARBITRARY_GRID_DENSITY_PROVIDER_H__
#define __FREESTYLE_ARBITRARY_GRID_DENSITY_PROVIDER_H__
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include "GridDensityProvider.h"
namespace Freestyle {
class ArbitraryGridDensityProvider : public GridDensityProvider {
// Disallow copying and assignment
ArbitraryGridDensityProvider(const ArbitraryGridDensityProvider &other);
ArbitraryGridDensityProvider &operator=(const ArbitraryGridDensityProvider &other);
public:
ArbitraryGridDensityProvider(OccluderSource &source,
const real proscenium[4],
unsigned numCells);
ArbitraryGridDensityProvider(OccluderSource &source,
const BBox<Vec3r> &bbox,
const GridHelpers::Transform &transform,
unsigned numCells);
ArbitraryGridDensityProvider(OccluderSource &source, unsigned numCells);
virtual ~ArbitraryGridDensityProvider();
protected:
unsigned numCells;
private:
void initialize(const real proscenium[4]);
};
class ArbitraryGridDensityProviderFactory : public GridDensityProviderFactory {
public:
ArbitraryGridDensityProviderFactory(unsigned numCells);
~ArbitraryGridDensityProviderFactory();
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
const real proscenium[4]);
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
const BBox<Vec3r> &bbox,
const GridHelpers::Transform &transform);
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source);
protected:
unsigned numCells;
};
} /* namespace Freestyle */
#endif // __FREESTYLE_ARBITRARY_GRID_DENSITY_PROVIDER_H__
|