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BoxGrid.cpp « view_map « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/freestyle/intern/view_map/BoxGrid.cpp
 *  \ingroup freestyle
 *  \brief Class to define a cell grid surrounding the projected image of a scene
 *  \author Alexander Beels
 *  \date 2011-1-29
 */

#include <algorithm>
#include <stdexcept>

#include "BoxGrid.h"

#include "BKE_global.h"

using namespace std;

namespace Freestyle {

// Helper Classes

// OccluderData
///////////////

// Cell
/////////

BoxGrid::Cell::Cell() {}

BoxGrid::Cell::~Cell() {}

void BoxGrid::Cell::setDimensions(real x, real y, real sizeX, real sizeY)
{
	const real epsilon = 1.0e-06;
	boundary[0] = x - epsilon;
	boundary[1] = x + sizeX + epsilon;
	boundary[2] = y - epsilon;
	boundary[3] = y + sizeY + epsilon;
}

bool BoxGrid::Cell::compareOccludersByShallowestPoint(const BoxGrid::OccluderData *a, const BoxGrid::OccluderData *b)
{
	return a->shallowest < b->shallowest;
}

void BoxGrid::Cell::indexPolygons()
{
	// Sort occluders by their shallowest points.
	sort(faces.begin(), faces.end(), compareOccludersByShallowestPoint);
}

// Iterator
//////////////////

BoxGrid::Iterator::Iterator (BoxGrid& grid, Vec3r& center, real epsilon)
: _target(grid.transform(center)), _foundOccludee(false)
{
	// Find target cell
	_cell = grid.findCell(_target);
	#if BOX_GRID_LOGGING
		if (G.debug & G_DEBUG_FREESTYLE) {
			cout << "Searching for occluders of edge centered at " << _target << " in cell [" <<
			        1_cell->boundary[0] << ", " << _cell->boundary[1] << ", " << _cell->boundary[2] <<
			        ", " << _cell->boundary[3] << "] (" << _cell->faces.size() << " occluders)" << endl;
		}
	#endif

	// Set iterator
	_current = _cell->faces.begin();
}

BoxGrid::Iterator::~Iterator() {}

// BoxGrid
/////////////////

BoxGrid::BoxGrid(OccluderSource& source, GridDensityProvider& density, ViewMap *viewMap, Vec3r& viewpoint,
                 bool enableQI)
: _viewpoint(viewpoint), _enableQI(enableQI)
{
	// Generate Cell structure
	if (G.debug & G_DEBUG_FREESTYLE) {
		cout << "Generate Cell structure" << endl;
	}
	assignCells(source, density, viewMap);

	// Fill Cells
	if (G.debug & G_DEBUG_FREESTYLE) {
		cout << "Distribute occluders" << endl;
	}
	distributePolygons(source);

	// Reorganize Cells
	if (G.debug & G_DEBUG_FREESTYLE) {
		cout << "Reorganize cells" << endl;
	}
	reorganizeCells();

	if (G.debug & G_DEBUG_FREESTYLE) {
		cout << "Ready to use BoxGrid" << endl;
	}
}

BoxGrid::~BoxGrid() {}

void BoxGrid::assignCells (OccluderSource& source, GridDensityProvider& density, ViewMap *viewMap)
{
	_cellSize = density.cellSize();
	_cellsX = density.cellsX();
	_cellsY = density.cellsY();
	_cellOrigin[0] = density.cellOrigin(0);
	_cellOrigin[1] = density.cellOrigin(1);
	if (G.debug & G_DEBUG_FREESTYLE) {
		cout << "Using " << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
		cout << "Cell origin: " << _cellOrigin[0] << ", " << _cellOrigin[1] << endl;
	}

	// Now allocate the cell table and fill it with default (empty) cells
	_cells.resize(_cellsX * _cellsY);
	for (cellContainer::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
		(*i) = NULL;
	}

	// Identify cells that will be used, and set the dimensions for each
	ViewMap::fedges_container& fedges = viewMap->FEdges();
	for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end(); f != fend; ++f) {
		if ((*f)->isInImage()) {
			Vec3r point = transform((*f)->center3d());
			unsigned int i, j;
			getCellCoordinates(point, i, j);
			if (_cells[i * _cellsY + j] == NULL) {
				// This is an uninitialized cell
				real x, y, width, height;

				x = _cellOrigin[0] + _cellSize * i;
				width = _cellSize;

				y = _cellOrigin[1] + _cellSize * j;
				height = _cellSize;

				// Initialize cell
				Cell *b = _cells[i * _cellsY + j] = new Cell();
				b->setDimensions(x, y, width, height);
			}
		}
	}
}

void BoxGrid::distributePolygons(OccluderSource& source)
{
	unsigned long nFaces = 0;
	unsigned long nKeptFaces = 0;

	for (source.begin(); source.isValid(); source.next()) {
		OccluderData *occluder = NULL;

		try {
			if (insertOccluder(source, occluder)) {
				_faces.push_back(occluder);
				++nKeptFaces;
			}
		}
		catch (...) {
			// If an exception was thrown, _faces.push_back() cannot have succeeded.
			// occluder is not owned by anyone, and must be deleted.
			// If the exception was thrown before or during new OccluderData(), then
			// occluder is NULL, and this delete is harmless.
			delete occluder;
			throw;
		}
		++nFaces;
	}
	if (G.debug & G_DEBUG_FREESTYLE) {
		cout << "Distributed " << nFaces << " occluders.  Retained " << nKeptFaces << "." << endl;
	}
}

void BoxGrid::reorganizeCells()
{
	// Sort the occluders by shallowest point
	for (vector<Cell*>::iterator i = _cells.begin(), end = _cells.end(); i != end; ++i) {
		if (*i != NULL) {
			(*i)->indexPolygons();
		}
	}
}

void BoxGrid::getCellCoordinates(const Vec3r& point, unsigned& x, unsigned& y)
{
	x = min(_cellsX - 1, (unsigned) floor (max((double) 0.0f, point[0] - _cellOrigin[0]) / _cellSize));
	y = min(_cellsY - 1, (unsigned) floor (max((double) 0.0f, point[1] - _cellOrigin[1]) / _cellSize));
}

BoxGrid::Cell *BoxGrid::findCell(const Vec3r& point)
{
	unsigned int x, y;
	getCellCoordinates(point, x, y);
	return _cells[x * _cellsY + y];
}

bool BoxGrid::orthographicProjection() const
{
	return true;
}

const Vec3r& BoxGrid::viewpoint() const
{
	return _viewpoint;
}

bool BoxGrid::enableQI() const
{
	return _enableQI;
}

BoxGrid::Transform::Transform() : GridHelpers::Transform() {}

Vec3r BoxGrid::Transform::operator()(const Vec3r& point) const
{
	return Vec3r(point[0], point[1], -point[2]);
}

} /* namespace Freestyle */