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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include "OccluderSource.h"
#include "ViewMap.h"
namespace Freestyle {
class CulledOccluderSource : public OccluderSource {
// Disallow copying and assignment
CulledOccluderSource(const CulledOccluderSource &other);
CulledOccluderSource &operator=(const CulledOccluderSource &other);
public:
CulledOccluderSource(const GridHelpers::Transform &transform,
WingedEdge &we,
ViewMap &viewMap,
bool extensiveFEdgeSearch = true);
void cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSearch);
bool next();
void getOccluderProscenium(real proscenium[4]);
private:
bool testCurrent();
void expandGridSpaceOccluderProscenium(FEdge *fe);
real occluderProscenium[4];
real gridSpaceOccluderProscenium[4];
unsigned long rejected;
bool gridSpaceOccluderProsceniumInitialized;
};
} /* namespace Freestyle */
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