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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
*/
#include "GridDensityProvider.h"
namespace Freestyle {
class Pow23GridDensityProvider : public GridDensityProvider {
// Disallow copying and assignment
Pow23GridDensityProvider(const Pow23GridDensityProvider &other);
Pow23GridDensityProvider &operator=(const Pow23GridDensityProvider &other);
public:
Pow23GridDensityProvider(OccluderSource &source, const real proscenium[4], unsigned numFaces);
Pow23GridDensityProvider(OccluderSource &source,
const BBox<Vec3r> &bbox,
const GridHelpers::Transform &transform,
unsigned numFaces);
Pow23GridDensityProvider(OccluderSource &source, unsigned numFaces);
protected:
unsigned numFaces;
private:
void initialize(const real proscenium[4]);
};
class Pow23GridDensityProviderFactory : public GridDensityProviderFactory {
public:
Pow23GridDensityProviderFactory(unsigned numFaces);
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
const real proscenium[4]);
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source,
const BBox<Vec3r> &bbox,
const GridHelpers::Transform &transform);
AutoPtr<GridDensityProvider> newGridDensityProvider(OccluderSource &source);
protected:
unsigned numFaces;
};
} /* namespace Freestyle */
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