Welcome to mirror list, hosted at ThFree Co, Russian Federation.

WEdge.h « winged_edge « intern « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 8001342775b0c0e489c58038e38fd8dc924cd4e7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef __FREESTYLE_W_EDGE_H__
#define __FREESTYLE_W_EDGE_H__

/** \file blender/freestyle/intern/winged_edge/WEdge.h
 *  \ingroup freestyle
 *  \brief Classes to define a Winged Edge data structure.
 *  \author Stephane Grabli
 *  \date 18/02/2002
 */

#include <iterator>
#include <vector>

#include "../geometry/Geom.h"

#include "../scene_graph/FrsMaterial.h"

#include "../system/FreestyleConfig.h"

#include "BLI_math.h"

#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif

using namespace std;

namespace Freestyle {

using namespace Geometry;


/**********************************
 *                                *
 *                                *
 *             WVertex            *
 *                                *
 *                                *
 **********************************/


class WOEdge;
class WEdge;
class WShape;
class WFace;

class WVertex
{
protected:
	int _Id; // an identificator
	Vec3f _Vertex;
	vector<WEdge*> _EdgeList;
	WShape *_Shape; // the shape to which the vertex belongs
	bool _Smooth; // flag to indicate whether the Vertex belongs to a smooth edge or not
	short _Border; // 1 -> border, 0 -> no border, -1 -> not set

public:
	void *userdata; // designed to store specific user data
	inline WVertex(const Vec3f &v)
	{
		_Id = 0;
		_Vertex = v;
		userdata = NULL;
		_Shape = NULL;
		_Smooth = true;
		_Border = -1;
	}

	/*! Copy constructor */
	WVertex(WVertex& iBrother);
	virtual WVertex *duplicate();
	virtual ~WVertex() {}

	/*! accessors */
	inline Vec3f& GetVertex()
	{
		return _Vertex;
	}

	inline vector<WEdge*>& GetEdges()
	{
		return _EdgeList;
	}

	inline int GetId()
	{
		return _Id;
	}

	inline WShape *shape() const
	{
		return _Shape;
	}

	inline bool isSmooth() const
	{
		return _Smooth;
	}

	bool isBoundary();

	/*! modifiers */
	inline void setVertex(const Vec3f& v)
	{
		_Vertex = v;
	}

	inline void setEdges(const vector<WEdge *>& iEdgeList)
	{
		_EdgeList = iEdgeList;
	}

	inline void setId(int id)
	{
		_Id = id;
	}

	inline void setShape(WShape *iShape)
	{
		_Shape = iShape;
	}

	inline void setSmooth(bool b)
	{
		_Smooth = b;
	}

	inline void setBorder(bool b)
	{
		if (b)
			_Border = 1;
		else
			_Border = 0;
	}

	/*! Adds an edge to the edges list */
	void AddEdge(WEdge *iEdge);

	virtual void ResetUserData()
	{
		userdata = NULL;
	}

public:
	/*! Iterator to iterate over a vertex incoming edges in the CCW order*/
#if defined(__GNUC__) && (__GNUC__ < 3)
	class incoming_edge_iterator : public input_iterator<WOEdge *, ptrdiff_t>
#else
	class incoming_edge_iterator
	: public iterator<input_iterator_tag, WOEdge *, ptrdiff_t>
#endif
	{
	private:
		WVertex *_vertex;
		//
		WOEdge *_begin;
		WOEdge *_current;

	public:
#if defined(__GNUC__) && (__GNUC__ < 3)
		inline incoming_edge_iterator() : input_iterator<WOEdge *, ptrdiff_t>() {}
#else
		inline incoming_edge_iterator() : iterator<input_iterator_tag, WOEdge *, ptrdiff_t>() {}
#endif
		virtual ~incoming_edge_iterator() {}; //soc

	protected:
		friend class WVertex;
		inline incoming_edge_iterator(WVertex *iVertex, WOEdge *iBegin, WOEdge *iCurrent)
#if defined(__GNUC__) && (__GNUC__ < 3)
		: input_iterator<WOEdge *, ptrdiff_t>()
#else
		: iterator<input_iterator_tag, WOEdge *, ptrdiff_t>()
#endif
		{
			_vertex = iVertex;
			_begin = iBegin;
			_current = iCurrent;
		}

	public:
		inline incoming_edge_iterator(const incoming_edge_iterator& iBrother)
#if defined(__GNUC__) && (__GNUC__ < 3)
		: input_iterator<WOEdge *, ptrdiff_t>(iBrother)
#else
		: iterator<input_iterator_tag, WOEdge *, ptrdiff_t>(iBrother)
#endif
		{
			_vertex = iBrother._vertex;
			_begin = iBrother._begin;
			_current = iBrother._current;
		}

	public:
		// operators
		// operator corresponding to ++i
		virtual incoming_edge_iterator& operator++()
		{
			increment();
			return *this;
		}

		// operator corresponding to i++
		virtual incoming_edge_iterator operator++(int)
		{
			incoming_edge_iterator tmp = *this;
			increment();
			return tmp;
		}

		// comparibility
		virtual bool operator!=(const incoming_edge_iterator& b) const
		{
			return ((_current) != (b._current));
		}

		virtual bool operator==(const incoming_edge_iterator& b) const
		{
			return ((_current) == (b._current));
		}

		// dereferencing
		virtual WOEdge *operator*();
		//virtual WOEdge **operator->();
	protected:
		virtual void increment();

#ifdef WITH_CXX_GUARDEDALLOC
		MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:WVertex:incoming_edge_iterator")
#endif
	};

	/*! Iterator to iterate over a vertex faces in the CCW order */
#if defined(__GNUC__) && (__GNUC__ < 3)
	class face_iterator : public input_iterator<WFace *, ptrdiff_t>
#else
	class face_iterator : public iterator<input_iterator_tag, WFace *, ptrdiff_t>
#endif
	{
	private:
		incoming_edge_iterator _edge_it;

	public:
#if defined(__GNUC__) && (__GNUC__ < 3)
		inline face_iterator() : input_iterator<WFace *, ptrdiff_t>() {}
#else
		inline face_iterator() : iterator<input_iterator_tag, WFace *, ptrdiff_t>() {}
#endif
		virtual ~face_iterator() {}; //soc

	protected:
		friend class WVertex;
		inline face_iterator(incoming_edge_iterator it)
#if defined(__GNUC__) && (__GNUC__ < 3)
		: input_iterator<WFace *, ptrdiff_t>()
#else
		: iterator<input_iterator_tag, WFace *, ptrdiff_t>()
#endif
		{
			_edge_it = it;
		}

	public:
		inline face_iterator(const face_iterator& iBrother)
#if defined(__GNUC__) && (__GNUC__ < 3)
		: input_iterator<WFace *, ptrdiff_t>(iBrother)
#else
		: iterator<input_iterator_tag, WFace *, ptrdiff_t>(iBrother)
#endif
		{
			_edge_it = iBrother._edge_it;
		}

	public:
		// operators
		// operator corresponding to ++i
		virtual face_iterator& operator++()
		{
			increment();
			return *this;
		}

		// operator corresponding to i++
		virtual face_iterator operator++(int)
		{
			face_iterator tmp = *this;
			increment();
			return tmp;
		}

		// comparibility
		virtual bool operator!=(const face_iterator& b) const
		{
			return ((_edge_it) != (b._edge_it));
		}

		virtual bool operator==(const face_iterator& b) const
		{
			return ((_edge_it) == (b._edge_it));
		}

		// dereferencing
		virtual WFace *operator*();
		//virtual WOEdge **operator->();

	protected:
		inline void increment()
		{
			++_edge_it;
		}

#ifdef WITH_CXX_GUARDEDALLOC
		MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:WVertex:face_iterator")
#endif
	};

public:
	/*! iterators access */
	virtual incoming_edge_iterator incoming_edges_begin();
	virtual incoming_edge_iterator incoming_edges_end();

	virtual face_iterator faces_begin()
	{
		return face_iterator(incoming_edges_begin());
	}

	virtual face_iterator faces_end()
	{
		return face_iterator(incoming_edges_end());
	}

#ifdef WITH_CXX_GUARDEDALLOC
	MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:WVertex")
#endif
};


/**********************************
 *                                *
 *                                *
 *             WOEdge             *
 *                                *
 *                                *
 **********************************/

class WFace;
class WEdge;

class WOEdge
{
protected:
#if 0
	WOEdge *_paCWEdge;     // edge reached when traveling clockwise on aFace from the edge
	WOEdge *_pbCWEdge;     // edge reached when traveling clockwise on bFace from the edge
	WOEdge *_paCCWEdge;    // edge reached when traveling counterclockwise on aFace from the edge
	WOEdge *_pbCCWEdge;    // edge reached when traveling counterclockwise on bFace from the edge
#endif
	WVertex *_paVertex;    // starting vertex
	WVertex *_pbVertex;    // ending vertex
	WFace *_paFace;        // when following the edge, face on the right
	WFace *_pbFace;        // when following the edge, face on the left
	WEdge *_pOwner;        // Edge

	Vec3f _vec;
	float _angle;

public:
	void *userdata;

	inline WOEdge()
	{
#if 0
		_paCWEdge = NULL;
		_pbCWEdge = NULL;
		_paCCWEdge = NULL;
		_pbCCWEdge = NULL;
#endif
		_paVertex = NULL;
		_pbVertex = NULL;
		_paFace = NULL;
		_pbFace = NULL;
		_pOwner = NULL;
		userdata = NULL;
	}

	virtual ~WOEdge() {}; //soc

	/*! copy constructor */
	WOEdge(WOEdge& iBrother);
	virtual WOEdge *duplicate();

	/*! accessors */
#if 0
	inline WOEdge *GetaCWEdge()
	{
		return _paCWEdge;
	}

	inline WOEdge *GetbCWEdge()
	{
		return _pbCWEdge;
	}

	inline WOEdge *GetaCCWEdge()
	{
		return _paCCWEdge;
	}

	inline WOEdge *GetbCCWEdge()
	{
		return _pbCCWEdge;
	}
#endif

	inline WVertex *GetaVertex()
	{
		return _paVertex;
	}

	inline WVertex *GetbVertex()
	{
		return _pbVertex;
	}

	inline WFace *GetaFace()
	{
		return _paFace;
	}

	inline WFace *GetbFace()
	{
		return _pbFace;
	}

	inline WEdge *GetOwner()
	{
		return _pOwner;
	}

	inline const Vec3f& GetVec()
	{
		return _vec;
	}

	inline const float GetAngle()
	{
		return _angle;
	}

	/*! modifiers */
#if 0
	inline void SetaCWEdge(WOEdge *pe)
	{
		_paCWEdge = pe;
	}

	inline void SetbCWEdge(WOEdge *pe)
	{
		_pbCWEdge = pe;
	}

	inline void SetaCCWEdge(WOEdge *pe)
	{
		_paCCWEdge = pe;
	}

	inline void SetbCCCWEdge(WOEdge *pe)
	{
		_pbCCWEdge = pe;
	}
#endif

	inline void setVecAndAngle();

	inline void setaVertex(WVertex *pv)
	{
		_paVertex = pv;
		setVecAndAngle();
	}

	inline void setbVertex(WVertex *pv)
	{
		_pbVertex = pv;
		setVecAndAngle();
	}

	inline void setaFace(WFace *pf)
	{
		_paFace = pf;
		setVecAndAngle();
	}

	inline void setbFace(WFace *pf)
	{
		_pbFace = pf;
		setVecAndAngle();
	}

	inline void setOwner(WEdge *pe)
	{
		_pOwner = pe;
	}

	/*! Retrieves the list of edges in CW order */
	inline void RetrieveCWOrderedEdges(vector<WEdge*>& oEdges);

	WOEdge *twin ();
	WOEdge *getPrevOnFace();

	virtual void ResetUserData()
	{
		userdata = NULL;
	}

#ifdef WITH_CXX_GUARDEDALLOC
	MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:WOEdge")
#endif
};


/**********************************
 *                                *
 *                                *
 *             WEdge              *
 *                                *
 *                                *
 **********************************/

class WEdge
{
protected:
	WOEdge *_paOEdge; // first oriented edge
	WOEdge *_pbOEdge; // second oriented edge
	short _nOEdges;   // number of oriented edges associated with this edge. (1 means border edge)
	bool _Mark;       // user-specified edge mark for feature edge detection
	int _Id;          // Identifier for the edge

public:
	void *userdata; // designed to store specific user data

	inline WEdge()
	{
		_paOEdge = NULL;
		_pbOEdge = NULL;
		_nOEdges = 0;
		userdata = NULL;
	}

	inline WEdge(WOEdge *iOEdge)
	{
		_paOEdge = iOEdge;
		_pbOEdge = NULL;
		_nOEdges = 1;
		userdata = NULL;
	}

	inline WEdge(WOEdge *iaOEdge, WOEdge *ibOEdge)
	{
		_paOEdge = iaOEdge;
		_pbOEdge = ibOEdge;
		_nOEdges = 2;
		userdata = NULL;
	}

	/*! Copy constructor */
	WEdge(WEdge& iBrother);
	virtual WEdge *duplicate();

	virtual ~WEdge()
	{
		if (_paOEdge) {
			delete _paOEdge;
			_paOEdge = NULL;
		}

		if (_pbOEdge) {
			delete _pbOEdge;
			_pbOEdge = NULL;
		}
	}

	/*! checks whether two WEdge have a common vertex.
	 *  Returns a pointer on the common vertex if it exists, NULL otherwise.
	 */
	static inline WVertex *CommonVertex(WEdge *iEdge1, WEdge *iEdge2)
	{
		if (!iEdge1 || !iEdge2)
			return NULL;

		WVertex *wv1 = iEdge1->GetaOEdge()->GetaVertex();
		WVertex *wv2 = iEdge1->GetaOEdge()->GetbVertex();
		WVertex *wv3 = iEdge2->GetaOEdge()->GetaVertex();
		WVertex *wv4 = iEdge2->GetaOEdge()->GetbVertex();

		if ((wv1 == wv3) || (wv1 == wv4)) {
			return wv1;
		}
		else if ((wv2 == wv3) || (wv2 == wv4)) {
			return wv2;
		}
		return NULL;
	}

	/*! accessors */
	inline WOEdge *GetaOEdge()
	{
		return _paOEdge;
	}

	inline WOEdge *GetbOEdge()
	{
		return _pbOEdge;
	}

	inline short GetNumberOfOEdges()
	{
		return _nOEdges;
	}

	inline bool GetMark()
	{
		return _Mark;
	}

	inline int GetId()
	{
		return _Id;
	}

	inline WVertex *GetaVertex()
	{
		return _paOEdge->GetaVertex();
	}

	inline WVertex *GetbVertex()
	{
		return _paOEdge->GetbVertex();
	}

	inline WFace *GetaFace()
	{
		return _paOEdge->GetaFace();
	}

	inline WFace *GetbFace()
	{
		return _paOEdge->GetbFace();
	}

	inline WOEdge *GetOtherOEdge(WOEdge *iOEdge) {
		if (iOEdge == _paOEdge)
			return _pbOEdge;
		else
			return _paOEdge;
	}

	/*! modifiers */
	inline void setaOEdge(WOEdge *iEdge)
	{
		_paOEdge = iEdge;
	}

	inline void setbOEdge(WOEdge *iEdge)
	{
		_pbOEdge = iEdge;
	}

	inline void AddOEdge(WOEdge *iEdge)
	{
		if (!_paOEdge) {
			_paOEdge = iEdge;
			_nOEdges++;
			return;
		}
		if (!_pbOEdge) {
			_pbOEdge = iEdge;
			_nOEdges++;
			return;
		}
	}

	inline void setNumberOfOEdges(short n)
	{
		_nOEdges = n;
	}

	inline void setMark(bool mark)
	{
		_Mark = mark;
	}

	inline void setId(int id)
	{
		_Id = id;
	}

	virtual void ResetUserData()
	{
		userdata = NULL;
	}

#ifdef WITH_CXX_GUARDEDALLOC
	MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:WEdge")
#endif
};


/**********************************
 *                                *
 *                                *
 *             WFace              *
 *                                *
 *                                *
 **********************************/


class WFace
{
protected:
	vector<WOEdge *> _OEdgeList; // list of oriented edges of bording the face
	Vec3f _Normal;               // normal to the face
	// in case there is a normal per vertex.
	// The normal number i corresponds to the aVertex of the oedge number i, for that face
	vector<Vec3f> _VerticesNormals;
	vector<Vec2f> _VerticesTexCoords;

	int _Id;
	unsigned _FrsMaterialIndex;
	bool _Mark; // Freestyle face mark (if true, feature edges on this face are ignored)

public:
	void *userdata;
	inline WFace()
	{
		userdata = NULL;
		_FrsMaterialIndex = 0;
	}

	/*! copy constructor */
	WFace(WFace& iBrother);
	virtual WFace *duplicate();
	virtual ~WFace() {}

	/*! accessors */
	inline const vector<WOEdge*>& getEdgeList()
	{
		return _OEdgeList;
	}

	inline WOEdge *GetOEdge(int i)
	{
		return _OEdgeList[i];
	}

	inline Vec3f& GetNormal()
	{
		return _Normal;
	}

	inline int GetId()
	{
		return _Id;
	}

	inline unsigned frs_materialIndex() const
	{
		return _FrsMaterialIndex;
	}

	inline bool GetMark() const
	{
		return _Mark;
	}

	const FrsMaterial& frs_material();

	/*! The vertex of index i corresponds to the a vertex of the edge of index i */
	inline WVertex *GetVertex(unsigned int index)
	{
#if 0
		if (index >= _OEdgeList.size())
			return NULL;
#endif
		return _OEdgeList[index]->GetaVertex();
	}

	/*! returns the index at which iVertex is stored in the array.
	 * returns -1 if iVertex doesn't belong to the face.
	 */
	inline int GetIndex(WVertex *iVertex)
	{
		int index = 0;
		for (vector<WOEdge*>::iterator woe = _OEdgeList.begin(), woend = _OEdgeList.end(); woe != woend; woe++) {
			if ((*woe)->GetaVertex() == iVertex)
				return index;
			++index;
		}
		return -1;
	}

	inline void RetrieveVertexList(vector<WVertex *>& oVertices)
	{
		for (vector<WOEdge *>::iterator woe = _OEdgeList.begin(), woend = _OEdgeList.end(); woe != woend; woe++) {
			oVertices.push_back((*woe)->GetaVertex());
		}
	}

	inline void  RetrieveBorderFaces(vector<const WFace *>& oWFaces)
	{
		for (vector<WOEdge *>::iterator woe = _OEdgeList.begin(), woend = _OEdgeList.end(); woe != woend; woe++) {
			WFace *af;
			if ((af = (*woe)->GetaFace()))
				oWFaces.push_back(af);
		}
	}

	inline WFace *GetBordingFace(int index)
	{
#if 0
		if (index >= _OEdgeList.size())
			return NULL;
#endif
		return _OEdgeList[index]->GetaFace();
	}

	inline WFace *GetBordingFace(WOEdge *iOEdge)
	{
		return iOEdge->GetaFace();
	}

	inline vector<Vec3f>& GetPerVertexNormals()
	{
		return _VerticesNormals;
	}

	inline vector<Vec2f>& GetPerVertexTexCoords()
	{
		return _VerticesTexCoords;
	}

	/*! Returns the normal of the vertex of index index */
	inline Vec3f& GetVertexNormal(int index)
	{
		return _VerticesNormals[index];
	}

	/*! Returns the tex coords of the vertex of index index */
	inline Vec2f& GetVertexTexCoords(int index)
	{
		return _VerticesTexCoords[index];
	}

	/*! Returns the normal of the vertex iVertex for that face */
	inline Vec3f& GetVertexNormal(WVertex *iVertex)
	{
		int i = 0;
		int index = 0;
		for (vector<WOEdge *>::const_iterator woe = _OEdgeList.begin(), woend = _OEdgeList.end(); woe != woend; woe++) {
			if ((*woe)->GetaVertex() == iVertex) {
				index = i;
				break;
			}
			++i;
		}

		return _VerticesNormals[index];
	}

	inline WOEdge *GetNextOEdge(WOEdge *iOEdge)
	{
		bool found = false;
		vector<WOEdge *>::iterator woe, woend, woefirst;
		woefirst = _OEdgeList.begin();
		for (woe = woefirst, woend = _OEdgeList.end(); woe != woend; ++woe) {
			if (found)
				return (*woe);

			if ((*woe) == iOEdge) {
				found = true;
			}
		}

		// We left the loop. That means that the first OEdge was the good one:
		if (found)
			return (*woefirst);

		return NULL;
	}

	WOEdge *GetPrevOEdge(WOEdge *iOEdge);

	inline int numberOfEdges() const
	{
		return _OEdgeList.size();
	}

	inline int numberOfVertices() const
	{
		return _OEdgeList.size();
	}

	/*! Returns true if the face has one ot its edge which is a border edge */
	inline bool isBorder() const
	{
		for (vector<WOEdge*>::const_iterator woe = _OEdgeList.begin(), woeend = _OEdgeList.end();
		     woe != woeend;
		     ++woe)
		{
			if ((*woe)->GetOwner()->GetbOEdge() == 0)
				return true;
		}
		return false;
	}

	/*! modifiers */
	inline void setEdgeList(const vector<WOEdge *>& iEdgeList)
	{
		_OEdgeList = iEdgeList;
	}

	inline void setNormal(const Vec3f& iNormal)
	{
		_Normal = iNormal;
	}

	inline void setNormalList(const vector<Vec3f>& iNormalsList)
	{
		_VerticesNormals = iNormalsList;
	}

	inline void setTexCoordsList(const vector<Vec2f>& iTexCoordsList)
	{
		_VerticesTexCoords = iTexCoordsList;
	}

	inline void setId(int id)
	{
		_Id = id;
	}

	inline void setFrsMaterialIndex(unsigned iMaterialIndex)
	{
		_FrsMaterialIndex = iMaterialIndex;
	}

	inline void setMark(bool iMark)
	{
		_Mark = iMark;
	}

	/*! designed to build a specialized WEdge for use in MakeEdge */
	virtual WEdge *instanciateEdge() const
	{
		return new WEdge;
	}

	/*! Builds an oriented edge
	 *  Returns the built edge.
	 *    v1, v2
	 *      Vertices at the edge's extremities
	 *      The edge is oriented from v1 to v2.
	 */
	virtual WOEdge *MakeEdge(WVertex *v1, WVertex *v2);

	/*! Adds an edge to the edges list */
	inline void AddEdge(WOEdge *iEdge)
	{
		_OEdgeList.push_back(iEdge);
	}

	/*! For triangles, returns the edge opposite to the vertex in e.
	 *  returns false if the face is not a triangle or if the vertex is not found
	 */
	bool getOppositeEdge (const WVertex *v, WOEdge *&e);

	/*! compute the area of the face */
	float getArea ();

	WShape *getShape();
	virtual void ResetUserData()
	{
		userdata = NULL;
	}

#ifdef WITH_CXX_GUARDEDALLOC
	MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:WFace")
#endif
};


/**********************************
 *                                *
 *                                *
 *             WShape             *
 *                                *
 *                                *
 **********************************/


class WShape
{
protected:
	vector<WVertex *> _VertexList;
	vector<WEdge *> _EdgeList;
	vector<WFace *> _FaceList;
	int _Id;
	const char *_Name;
	static unsigned _SceneCurrentId;
#if 0
	Vec3f _min;
	Vec3f _max;
#endif
	vector<FrsMaterial> _FrsMaterials;
#if 0
	float _meanEdgeSize;
#endif

public:
	inline WShape()
	{
#if 0
		_meanEdgeSize = 0;
#endif
		_Id = _SceneCurrentId;
		_SceneCurrentId++;
	}

	/*! copy constructor */
	WShape(WShape& iBrother);
	virtual WShape *duplicate();

	virtual ~WShape()
	{
		if (_EdgeList.size() != 0) {
			vector<WEdge *>::iterator e;
			for (e = _EdgeList.begin(); e != _EdgeList.end(); ++e) {
				delete (*e);
			}
			_EdgeList.clear();
		}

		if (_VertexList.size() != 0) {
			vector<WVertex *>::iterator v;
			for (v = _VertexList.begin(); v != _VertexList.end(); ++v) {
				delete (*v);
			}
			_VertexList.clear();
		}

		if (_FaceList.size() != 0) {
			vector<WFace *>::iterator f;
			for (f = _FaceList.begin(); f != _FaceList.end(); ++f) {
				delete (*f);
			}
			_FaceList.clear();
		}
	}

	/*! accessors */
	inline vector<WEdge *>& getEdgeList()
	{
		return _EdgeList;
	}

	inline vector<WVertex *>& getVertexList()
	{
		return _VertexList;
	}

	inline vector<WFace *>& GetFaceList()
	{
		return _FaceList;
	}

	inline unsigned GetId()
	{
		return _Id;
	}

#if 0
	inline void bbox(Vec3f& min, Vec3f& max)
	{
		min = _min;
		max = _max;
	}
#endif

	inline const FrsMaterial& frs_material(unsigned i) const
	{
		return _FrsMaterials[i];
	}

	inline const vector<FrsMaterial>& frs_materials() const
	{
		return _FrsMaterials;
	}

#if 0
	inline const float getMeanEdgeSize() const
	{
		return _meanEdgeSize;
	}
#endif

	inline const char *getName() const
	{
		return _Name;
	}

	/*! modifiers */
	static inline void setCurrentId(const unsigned id)
	{
		_SceneCurrentId = id;
	}

	inline void setEdgeList(const vector<WEdge *>& iEdgeList)
	{
		_EdgeList = iEdgeList;
	}

	inline void setVertexList(const vector<WVertex *>& iVertexList)
	{
		_VertexList = iVertexList;
	}

	inline void setFaceList(const vector<WFace *>& iFaceList)
	{
		_FaceList = iFaceList;
	}

	inline void setId(int id)
	{
		_Id = id;
	}

#if 0
	inline void setBBox(const Vec3f& min, const Vec3f& max)
	{
		_min = min;
		_max = max;
	}
#endif

	inline void setFrsMaterial(const FrsMaterial& frs_material, unsigned i)
	{
		_FrsMaterials[i] = frs_material;
	}

	inline void setFrsMaterials(const vector<FrsMaterial>& iMaterials)
	{
		_FrsMaterials = iMaterials;
	}

	inline void setName(const char *name)
	{
		_Name = name;
	}

	/*! designed to build a specialized WFace for use in MakeFace */
	virtual WFace *instanciateFace() const
	{
		return new WFace;
	}

	/*! adds a new face to the shape
	 *  returns the built face.
	 *   iVertexList
	 *      List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed to be
	 *      already stored when calling MakeFace.
	 *      The order in which the vertices are stored in the list determines the face's edges orientation and (so) the
	 *      face orientation.
	 *   iMaterialIndex
	 *      The material index for this face
	 */
	virtual WFace *MakeFace(vector<WVertex *>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);

	/*! adds a new face to the shape. The difference with the previous method is that this one is designed
	 *  to build a WingedEdge structure for which there are per vertex normals, opposed to per face normals.
	 *  returns the built face.
	 *   iVertexList
	 *      List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed to be
	 *      already stored when calling MakeFace.
	 *      The order in which the vertices are stored in the list determines the face's edges orientation and (so) the
	 *      face orientation.
	 *   iMaterialIndex
	 *      The materialIndex for this face
	 *   iNormalsList
	 *     The list of normals, iNormalsList[i] corresponding to the normal of the vertex iVertexList[i] for that face.
	 *   iTexCoordsList
	 *     The list of tex coords, iTexCoordsList[i] corresponding to the normal of the vertex iVertexList[i] for
	 *     that face.
	 */
	virtual WFace *MakeFace(vector<WVertex *>& iVertexList, vector<Vec3f>& iNormalsList, vector<Vec2f>& iTexCoordsList,
	                        vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex);

	inline void AddEdge(WEdge *iEdge)
	{
		_EdgeList.push_back(iEdge);
	}

	inline void AddFace(WFace *iFace)
	{
		_FaceList.push_back(iFace);
	}

	inline void AddVertex(WVertex *iVertex)
	{
		iVertex->setShape(this);
		_VertexList.push_back(iVertex);
	}

	inline void ResetUserData()
	{
		for (vector<WVertex *>::iterator v = _VertexList.begin(), vend = _VertexList.end(); v != vend; v++) {
			(*v)->ResetUserData();
		}

		for (vector<WEdge *>::iterator e = _EdgeList.begin(), eend = _EdgeList.end(); e != eend; e++) {
			(*e)->ResetUserData();
			// manages WOEdge:
			WOEdge *oe = (*e)->GetaOEdge();
			if (oe)
				oe->ResetUserData();
			oe = (*e)->GetbOEdge();
			if (oe)
				oe->ResetUserData();
		}

		for (vector<WFace *>::iterator f = _FaceList.begin(), fend = _FaceList.end(); f != fend; f++) {
			(*f)->ResetUserData();
		}
	}

#if 0
	inline void ComputeBBox()
	{
		_min = _VertexList[0]->GetVertex();
		_max = _VertexList[0]->GetVertex();

		Vec3f v;
		for (vector<WVertex *>::iterator wv = _VertexList.begin(), wvend = _VertexList.end(); wv != wvend; wv++) {
			for (unsigned int i = 0; i < 3; i++) {
				v = (*wv)->GetVertex();
				if (v[i] < _min[i])
					_min[i] = v[i];
				if (v[i] > _max[i])
					_max[i] = v[i];
			}
		}
	}
#endif

#if 0
	inline float ComputeMeanEdgeSize()
	{
		_meanEdgeSize = _meanEdgeSize / _EdgeList.size();
		return _meanEdgeSize;
	}
#else
	real ComputeMeanEdgeSize() const;
#endif

protected:
	/*! Builds the face passed as argument (which as already been allocated)
	 *    iVertexList
	 *      List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed to be
	 *      already stored when calling MakeFace.
	 *      The order in which the vertices are stored in the list determines the face's edges orientation and (so) the
	 *      face orientation.
	 *    iMaterialIndex
	 *      The material index for this face
	 *    face
	 *      The Face that is filled in
	 */
	virtual WFace *MakeFace(vector<WVertex *>& iVertexList, vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex,
	                        WFace *face);

#ifdef WITH_CXX_GUARDEDALLOC
	MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:WShape")
#endif
};


/**********************************
 *                                *
 *                                *
 *          WingedEdge            *
 *                                *
 *                                *
 **********************************/

class WingedEdge
{
public:
	WingedEdge() {
		_numFaces = 0;
	}

	~WingedEdge()
	{
		clear();
	}

	void clear()
	{
		for (vector<WShape *>::iterator it = _wshapes.begin(); it != _wshapes.end(); it++)
			delete *it;
		_wshapes.clear();
		_numFaces = 0;
	}

	void addWShape(WShape *wshape)
	{
		_wshapes.push_back(wshape);
		_numFaces += wshape->GetFaceList().size();
	}

	vector<WShape *>& getWShapes()
	{
		return _wshapes;
	}

	unsigned getNumFaces()
	{
		return _numFaces;
	}

private:
	vector<WShape *> _wshapes;
	unsigned _numFaces;

#ifdef WITH_CXX_GUARDEDALLOC
	MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:WingedEdge")
#endif
};



/*

#############################################
#############################################
#############################################
######                                 ######
######   I M P L E M E N T A T I O N   ######
######                                 ######
#############################################
#############################################
#############################################

*/
/* for inline functions */
void WOEdge::RetrieveCWOrderedEdges(vector<WEdge *>& oEdges)
{
	WOEdge *currentOEdge = this;
	do {
		WOEdge *nextOEdge = currentOEdge->GetbFace()->GetNextOEdge(currentOEdge);
		oEdges.push_back(nextOEdge->GetOwner());
		currentOEdge = nextOEdge->GetOwner()->GetOtherOEdge(nextOEdge);
	} while (currentOEdge && (currentOEdge->GetOwner() != GetOwner()));
}

inline void WOEdge::setVecAndAngle()
{
	if (_paVertex && _pbVertex) {
		_vec = _pbVertex->GetVertex() - _paVertex->GetVertex();
		if (_paFace && _pbFace) {
			float sine = (_pbFace->GetNormal() ^ _paFace->GetNormal()) * _vec / _vec.norm();
			if (sine >= 1.0) {
				_angle = M_PI / 2.0;
				return;
			}
			if (sine <= -1.0) {
				_angle = -M_PI / 2.0;
				return;
			}
			_angle = ::asin(sine);
		}
	}
}

} /* namespace Freestyle */

#endif // __FREESTYLE_W_EDGE_H__