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//
// Filename : WFillGrid.h
// Author(s) : Stephane Grabli
// Emmanuel Turquin
// Purpose : Class to fill in a grid from a SceneGraph
// (uses only the WingedEdge structures)
// Date of creation : 03/05/2003
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef W_FILL_GRID_H
# define W_FILL_GRID_H
# include "../geometry/Grid.h"
# include "../geometry/Polygon.h"
# include "WEdge.h"
class LIB_WINGED_EDGE_EXPORT WFillGrid
{
public:
inline WFillGrid(Grid* grid = 0, WingedEdge* winged_edge = 0) {
_winged_edge = winged_edge;
_grid = grid;
_polygon_id = 0;
}
virtual ~WFillGrid() {}
void fillGrid();
/*! Accessors */
WingedEdge* getWingedEdge() {
return _winged_edge;
}
Grid* getGrid() {
return _grid;
}
/*! Modifiers */
void setWingedEdge(WingedEdge* winged_edge) {
if (winged_edge)
_winged_edge = winged_edge;
}
void setGrid(Grid* grid) {
if (grid)
_grid = grid;
}
private:
Grid* _grid;
WingedEdge* _winged_edge;
unsigned _polygon_id;
};
#endif // WS_FILL_GRID_H
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