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//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "WXEdgeBuilder.h"
#include "WXEdge.h"
void WXEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet& ifs)
{
if (_pRenderMonitor && _pRenderMonitor->testBreak())
return;
WXShape *shape = new WXShape;
buildWShape(*shape, ifs);
shape->setId(ifs.getId().getFirst());
shape->setName(ifs.getName());
//ifs.setId(shape->GetId());
}
void WXEdgeBuilder::buildWVertices(WShape& shape,
const real *vertices,
unsigned vsize) {
WXVertex *vertex;
for (unsigned i = 0; i < vsize; i += 3) {
vertex = new WXVertex(Vec3r(vertices[i],
vertices[i + 1],
vertices[i + 2]));
vertex->setId(i / 3);
shape.AddVertex(vertex);
}
}
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